Other > Closed suggestions
Fix "Melee damage" (derived stat)
Wallace:
In Fallout 1 & 2 melee damage does'nt work as it should so instead of adding as many damage to HtH it adds that much only to max damage value (leaving minimal value unchanged)
Unfortunatelly most people got used to this setting but it should be fixed
In other interplay (S.P.E.C.I.A.L.) games it adds the amount to both min. and max. values (F:Tactics, Lionheart) so its a proof that in fallouts Melee damage is bugged
Repairing this would also encourage HtH fighters somewhat
duorden:
--- Quote from: Wallace on January 16, 2010, 11:03:34 am ---In Fallout 1 & 2 melee damage does'nt work as it should so instead of adding as many damage to HtH it adds that much only to max damage value (leaving minimal value unchanged)
Unfortunatelly most people got used to this setting but it should be fixed
In other interplay (S.P.E.C.I.A.L.) games it adds the amount to both min. and max. values (F:Tactics, Lionheart) so its a proof that in fallouts Melee damage is bugged
Repairing this would also encourage HtH fighters somewhat
--- End quote ---
It strongly facilitates game
Szef:
I think fixing minimal dmg could do the job - more players playing with Sledges and Battons. Melee is interesting build, but is simply worse than pure unarmed with mega powerfist still, which recieves more dmg per point of ST, per level, per melee % and has MPF.
Atom:
--- Quote from: Fallout 2 manual ---Melee Damage - This is the amount of damage added to the upper end of hand-to-hand and melee attacks. It is possible to have a Melee Damage of 5 and still do only one point of damage when you attack, based on armor and the fact that this stat adds to the maximum amount of random damage done, not the minimum. If a weapon does 1-4 points of damage (which you can see on the inventory screen), and your character has a Melee Damage of 2, that weapon would do 1-6 points of damage before being modified by the armor of your target.
--- End quote ---
I think that settles the "bugged" part. Now you can argue about the design only.
Lil Jesus:
tactics was created by other devs... so that could probably mean that it was supposed to be like that, not a bug...?
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