Other > Fan Art

a little surprise

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Prosper:

--- Quote from: TommyTheGun on September 28, 2010, 10:10:10 pm ---@Graf - Could you please upload them in some format that blender can open as well BTW?

On topic - I'm glad to see someone that knows whats what with the 3d modelling - i envy you as well. On the other hand I don't really like this girl's breast - its to... erm... flappy?

--- End quote ---

please send all floppy breast undesirables you meet to me. the particular one in that picture of the 3d model lady, is completely incest worthy

Alvarez:
.max is a bitchy proprietary Autodesk format.

If someone has 3ds max, he could export the meshes to .OBJ and repost it here. Then it could be opened with Blender, without skeleton and rig of course.

Graf:
Sorry, I hadn't enough time to complete export of models. Could anyone tell me - is normal (not 2010 version) .max format would be working ok with previous versions?
And one more thing. Since there is near 700 files which should be coverted, it take A LOT of time, so maybe there is some way to convert all of them simultaneously?

pistacja:
I can't say for sure what will work... maybe before you start  converting all the 700 files, try it with one or two files and I can try to open them in max 2009 and 7 (not 2007, just 7).

Anyway the best file format would be Collada (.dae), just not the  the import/export scripts that ship with 3dsmax, they are totally and utterly crap. From my experience OpenCollada scripts work best.

Graf:

--- Quote from: pistacja on September 30, 2010, 04:45:56 pm ---I can't say for sure what will work... maybe before you start  converting all the 700 files, try it with one or two files and I can try to open them in max 2009 and 7 (not 2007, just 7).

--- End quote ---
Yeah, try this please.

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