Other > Suggestions

Death of Merchants

<< < (3/4) > >>

Schwartz:
No, killing merchants is part of game too :P

Grey Fox:
i dont understand the point of why merchants are killable.

Ymeogamaouas:
I personally dont kill merchants and get annoyed by their absence...


but...

I thought the wasteland was harsh right?
 
Being killed in a guarded city while innocent (ie no weapon drawn, no drugs, no stealing) is okay... and not an abuse and everyone says "well harsh harsh harsh. Suck it up"...

Why is this any diffrent? If Devs didnt want sha enin to die he wouldnt be killable! They didnt want him robbed so he is unrobbable now.

So, get over it. There are more cities out there. Is it dangerous to go there? Sure it is... but the wasteland is harsh.

Also in my opinion its unfair that they are unlootable! Why can someone kill me and loot me but not a wealthy merchant? where do all those radios go? To tech-heaven?

So yea, let them be killable is my vote. Unless if you want to change many other things that are in "legal" but "unethical".

Or keep it this way.

A Greek politician who has been sending money off-shore to avoid paying taxes (while working for the ministry of economics and urging citizens to pay their taxes) said

"If it is LEGAL then it is also ETHICAL"

HertogJan:

--- Quote from: Ymeogamaouas on September 30, 2010, 10:10:29 am ---So, get over it. There are more cities out there. Is it dangerous to go there? Sure it is... but the wasteland is harsh.

--- End quote ---

Lets assume we move to another town because NCR traders and NCR banker are always dead or missing.
Lets say we go to the Hub.
What makes you think the problem of dead or missing merchants and bankers doesn't move with us?

I don't mind traders being killable, but they should response within a minute.
Bankers should never be killable.
The moment you draw a weapon in a bank, guards should shoot you.
Banks should be well guarded after all.

Ymeogamaouas:
Banks in a wild west scenario (which is Fallout really... a Post Apocalyptic Western style world) were getting robbed regularly until the federal goverment stepped in. Even then they were robbed regularly but robbers were now occasionally caught.

Even modern banks, despit the sophisticated systems and mechanisms are steal robbed...

So just murdering the banker should not pose a problem for someone really determined to do and die.

I agree on the respawn.

My idea is respawn time should be the same time as a weakened timer. 5-10 minutes and he is back.

BUT

I would also like them to be lootable and even robbable. After all it only makes sense... if players can rob me and take my Assault rifle (it actually happened) or kill me and take everything including my mark 2 metal armor then I should be able to do the same to any merchant regardless of if he is in a city or not...

It will probably be abused but there are solutions for that too (when the merchant appears he has limited stock and caps and it builds up with time) and in the end... abusing something (noobs after mining for example or those raiders that dont attack you near NCR) is part of the wastelands harshness right?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version