Other > Closed suggestions

An option for inverting the run logic (Always Run)

<< < (2/4) > >>

Jimmy King:
I said no just because that answer had a f*ck you in it  ;D ;D ;D

Eralo:

--- Quote from: Reconite on January 16, 2010, 11:30:13 am ---Aye, but Shift is the easy way. And you didn't actually say anything about it that made it obvious you knew in your first post.

--- End quote ---
I though it was obvious because it's used by all the games that need to run or walk.


--- Quote from: Szef on January 16, 2010, 11:28:13 am ---It could take out the balance from PVP. Now it's not simple point&click and that option is better IMO. I suggest to leave running system as it's already - people can't aim, shot and run at one time.

--- End quote ---
Broke what balance? To break a balance first there should be one. The PvP is dominated by the skills of the player not by the character... If i wanted a Twitch reactive game i would be playing Quake/CS/HL/ect... Where ironically you can set an option to "Always run" and that doesn't break balance.

Szef:
Think about that what quake-player gonna do with you when he'll need ONLY to point and click, man..

Elmehdi:

--- Quote from: Szef on January 16, 2010, 11:28:13 am ---It could take out the balance from PVP.
--- End quote ---

How does holding shift all the time improve PvP balance?


--- Quote from: Szef on January 16, 2010, 11:28:13 am ---Now it's not simple point&click
--- End quote ---

..yeah it's point&doubleclick and it's a lot better.


--- Quote from: Szef on January 16, 2010, 11:28:13 am ---people can't aim, shot and run at one time.

--- End quote ---

Can't they?

Seriously, I think that making character control easier and less cumbersome will improve tactics in combat a lot. People would have more time to care about tactics if they didn't have to click 10 times per second, still having in mind to hold a shift all game long.

Eralo:

--- Quote from: Szef on January 16, 2010, 05:04:04 pm ---Think about that what quake-player gonna do with you when he'll need ONLY to point and click, man..

--- End quote ---
They have always only need to point (put the enemy under the crosshair) and click (shot). And the movement is completely different to that in FOnline, i used it just as an example.
Oh! Come on it's an option even in Fo1/Fo2/FoT Why such opposition to it here?

Note: I should add to the topic something about the "Always run"

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version