Other > Closed suggestions
An option for inverting the run logic (Always Run)
Jimmy King:
I said no just because that answer had a f*ck you in it ;D ;D ;D
Eralo:
--- Quote from: Reconite on January 16, 2010, 11:30:13 am ---Aye, but Shift is the easy way. And you didn't actually say anything about it that made it obvious you knew in your first post.
--- End quote ---
I though it was obvious because it's used by all the games that need to run or walk.
--- Quote from: Szef on January 16, 2010, 11:28:13 am ---It could take out the balance from PVP. Now it's not simple point&click and that option is better IMO. I suggest to leave running system as it's already - people can't aim, shot and run at one time.
--- End quote ---
Broke what balance? To break a balance first there should be one. The PvP is dominated by the skills of the player not by the character... If i wanted a Twitch reactive game i would be playing Quake/CS/HL/ect... Where ironically you can set an option to "Always run" and that doesn't break balance.
Szef:
Think about that what quake-player gonna do with you when he'll need ONLY to point and click, man..
Elmehdi:
--- Quote from: Szef on January 16, 2010, 11:28:13 am ---It could take out the balance from PVP.
--- End quote ---
How does holding shift all the time improve PvP balance?
--- Quote from: Szef on January 16, 2010, 11:28:13 am ---Now it's not simple point&click
--- End quote ---
..yeah it's point&doubleclick and it's a lot better.
--- Quote from: Szef on January 16, 2010, 11:28:13 am ---people can't aim, shot and run at one time.
--- End quote ---
Can't they?
Seriously, I think that making character control easier and less cumbersome will improve tactics in combat a lot. People would have more time to care about tactics if they didn't have to click 10 times per second, still having in mind to hold a shift all game long.
Eralo:
--- Quote from: Szef on January 16, 2010, 05:04:04 pm ---Think about that what quake-player gonna do with you when he'll need ONLY to point and click, man..
--- End quote ---
They have always only need to point (put the enemy under the crosshair) and click (shot). And the movement is completely different to that in FOnline, i used it just as an example.
Oh! Come on it's an option even in Fo1/Fo2/FoT Why such opposition to it here?
Note: I should add to the topic something about the "Always run"
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