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Author Topic: Mappers' Competition  (Read 30586 times)

Cpt.Rookie

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Re: Mappers' Competition
« Reply #15 on: September 25, 2010, 06:58:19 pm »

Why "!"?
Unzip to your Fonline folder. It makes a folder called mapperpack.
Edit Mapper.cfg in mapperpack and set the path of your Fonline directory.
Then when in press enter and type *newmap
Working for me.
Disregard mapper in main Fonline dir.
Hope this helps.
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Wichura

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Re: Mappers' Competition
« Reply #16 on: September 25, 2010, 07:03:15 pm »

I don't know why, but it's unable to create your own map in Mapper. You need to use existing one and redone it.
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DonGizmo

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Re: Mappers' Competition
« Reply #17 on: September 25, 2010, 07:05:16 pm »

Why "!"?

 newmap or ! does not create new map in my mapper
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RJ

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Re: Mappers' Competition
« Reply #18 on: September 25, 2010, 08:16:18 pm »

*new
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Solar

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Re: Mappers' Competition
« Reply #19 on: September 25, 2010, 08:55:12 pm »

*new

This is correct.

Also, lets see some things like medical facilities, old army bases, ammo crafting factories, mutant outposts .. etc. (please not 100 gang bases again! :))
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Atom

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Re: Mappers' Competition
« Reply #20 on: September 26, 2010, 03:05:31 am »

You should definitely read Docs/readme_en.txt. There are many simple things that the mapper can do and that make life a lot easier, and you will never know about them without reading that file.
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skejwen

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Re: Mappers' Competition
« Reply #21 on: September 26, 2010, 06:57:58 pm »

This is weird coz I can save new map on my mapper :)
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Re: Mappers' Competition
« Reply #22 on: September 27, 2010, 02:09:11 am »

OK, so i now moved mapperpack dir into my fonline dir. i set the client folder in mappercfg to fonline dir. now when i run mapper itopens the grey mapper window but a message says " master.dat not found".

fomapper.txt:
Starting Mapper...
Mapper initialization...
FalloutDatFile::Init - Cannot open file.
OpenDataFile - Unable to open DAT file<C:\Program Files\Fonline\master.dat>.
FileManager::LoadDataFile - Load packed file<C:\Program Files\Fonline\master.dat> fail.
Mapper initialization fail.
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Re: Mappers' Competition
« Reply #23 on: September 27, 2010, 03:08:16 am »

Hi there,

i have a question about the mapper. I got it running without problems and started with some simple things yesterday. After a lil testmap i started with the work of my contribution map. Unfortunately i didnt read the competition rules and made (of course) a gang base. But thats not the problem, i think i could make something different with it too.

Now to the real issue. Can i (and when yes how) test the map ingame ? I guess this should be possible with the SDK but i didnt find any non russian manuals. I cant make a map without testing it. Im not even sure if the map i made is running at all this way.

Greetz
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Ox-Skull

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Re: Mappers' Competition
« Reply #24 on: September 27, 2010, 09:21:07 am »

OK, so i now moved mapperpack dir into my fonline dir. i set the client folder in mappercfg to fonline dir. now when i run mapper itopens the grey mapper window but a message says " master.dat not found".

fomapper.txt:
Starting Mapper...
Mapper initialization...
FalloutDatFile::Init - Cannot open file.
OpenDataFile - Unable to open DAT file<C:\Program Files\Fonline\master.dat>.
FileManager::LoadDataFile - Load packed file<C:\Program Files\Fonline\master.dat> fail.
Mapper initialization fail.

# Path to the client folder.
ClientPath=C:\Program Files\FOnline

# Path to the server folder. Do not change.
ServerPath=server\

# Mapper interface options
MapperInterface=mapper_default.ini

This is my Mapper.cfg file, also are u editing Mapper.cfg in fonline DIR or the one in the Mapperpak DIR.
The one u want is in the Mapperpak DIR.

Hope this helps robot, unless u hav got it already. :P
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Re: Mappers' Competition
« Reply #25 on: September 27, 2010, 03:52:10 pm »

Hi again,

does someone have the problem that he wants to test his maps ingame but he cant ?
I found a way to do it and if somebody has the same problem as i had i could describe the way i got it running.

But only if this is really an issue. Dont want to blame myself :p
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Atom

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Re: Mappers' Competition
« Reply #26 on: September 27, 2010, 04:43:25 pm »

About the mapper start: client path in the Mapper.cfg must point to a properly configured 2238 client (the mapper will attempt to open the client's fonline.cfg and take dat paths from there). There shouldn't be any problems as long you do this right, but you might try running the mapper as administrator in case of any.

About testing the maps in game: the fastest and simplest way is by replacing an existing map in the SDK server with your own. Just replace, say, redding.map with yourmap.map, wipe the server (by deleting all save files in save/), start it, connect to it, and enter Redding.

If you don't want to wipe for some reasons, you can skip that part, do the rest, and type ~regenmap after entering Redding.
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Re: Mappers' Competition
« Reply #27 on: September 27, 2010, 04:51:13 pm »

Thanks ^^

thats exactly the way i made it.
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LagMaster

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Re: Mappers' Competition
« Reply #28 on: September 27, 2010, 07:55:40 pm »

how can i oppen the maper.cfg?
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Wichura

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Re: Mappers' Competition
« Reply #29 on: September 27, 2010, 08:40:17 pm »

Use Notepad.
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