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Mappers' Competition
robot:
I THINK I GIVE UP LOL. not meant to be a mapper i guess
Ganado:
--- Quote from: AHS-9 on September 24, 2010, 07:23:48 pm ---I. The rules
The competitors are asked to create at least two maps, each belonging to one of the three categories, and no two maps in the same one.
--- End quote ---
Question #1: One of the maps I'm planning is a Special Encounter map. This encounter will have two connected parts, and therefore, two map files.
My question: For this competition, is this allowed? The rules say that I can't have more than two maps of the same kind. If both maps will be part of the same Special Encounter, can this count as just one file?
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Question #2: Another question: Currently , when I go to the Tile section in the Mapper, it keeps placing the tiles as "roof" tiles, and I don't get how to change this so that it starts laying down normal tiles again, and how delete the [roof] tiles.
In a nutshell, how do we delete Tiles and (Roof?) Tiles?
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--- Quote from: Mapper Tutorial ---Creating a first map.
Alright, we are now ready for the action.
We will try to create a test map, so press Enter and type “!”
--- End quote ---
This does not work, as Wichura said, it looks like you have to only load off of a existing map that was pre-loaded or downloaded from the SDK link
Grey:
Hey, i have a question
Is there any way to test the maps? i need to know if the triggers are working fine
Surf:
--- Quote from: Dishonest Abe on September 28, 2010, 01:21:02 am ---Question #1: One of the maps I'm planning is a Special Encounter map. This encounter will have two connected parts, and therefore, two map files.
My question: For this competition, is this allowed? The rules say that I can't have more than two maps of the same kind. If both maps will be part of the same Special Encounter, can this count as just one file?
--- End quote ---
I think in this case it's ok. I believe you have some similiar thing like I do too and I have two maps connected to each other aswell. ;)
--- Quote ---Question #2: Another question: Currently , when I go to the Tile section in the Mapper, it keeps placing the tiles as "roof" tiles, and I don't get how to change this so that it starts laying down normal tiles again, and how delete the [roof] tiles.
In a nutshell, how do we delete Tiles and (Roof?) Tiles?
--- End quote ---
Disable all other things except "tiles" in the right hand side of the interface (so that only tiles can be edited/moved etc).
Now you just use the mouse and mark the tiles you want to delete. Press "Del" then. ;) To switch between Roof and Ground, press the middle mouse button.
Lexx:
--- Quote from: Dishonest Abe on September 28, 2010, 01:21:02 am ---Question #2: Another question: Currently , when I go to the Tile section in the Mapper, it keeps placing the tiles as "roof" tiles, and I don't get how to change this so that it starts laying down normal tiles again, and how delete the [roof] tiles.
In a nutshell, how do we delete Tiles and (Roof?) Tiles?
--- End quote ---
Use "*new" instead of "!". To switch between roof and floor tiles, press the middle mouse button. To remove floor or roof tiles, you have to activate it in the filter at the bottom right side, then mark the tiles and simply delete them.
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