Other > General Game Discussion
Militia is GREAT
Slaver Snipe:
Answer the question solar! will mercs count as players? if so :'(
Crazy:
--- Quote from: Slaver Snipe on September 27, 2010, 06:45:48 PM ---Answer the question solar! will mercs count as players? if so :'(
--- End quote ---
Well it's so much a suicide to have a merc instead of a player... If you think it's funny I guess you can bring them, but don't expect to win the fight ;p
Solar:
--- Quote ---Well it's so much a suicide to have a merc instead of a player
--- End quote ---
Thats pretty much true. They will either have to be weighted so each merc counts as 1/X players or they could count as the benefit for all that Ch and not take up any slots at all.
Cultist:
--- Quote from: Solar on September 28, 2010, 01:07:57 PM ---Thats pretty much true. They will either have to be weighted so each merc counts as 1/X players or they could count as the benefit for all that Ch and not take up any slots at all.
--- End quote ---
Well since cha players are weak combat chars I think mercs/slaves should count like their "weapons" and not add to the total.
kttdestroyer:
--- Quote from: Cryofluid on September 24, 2010, 05:38:24 AM ---MY SUGGESTION (not to throw the baby out with the bathwater):
Militia should interfere EXACTLY the same way as it does in SOUTH cities.
Even concerning the owner gang!
The only time when the militia will help the owner gang would be when TC is triggered.
BTW dev, sometimes I wonder how you find the strength to keep on with so many whiners (even GM are whining!). As for me, I accept criticism for my work, but sometimes it's good to have congratulations.Yet, perhaps many players PM you secretly to congrat your good works? :D
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I agree. However, i would like a more open option. Where Gang in control would be able to choose how the militia acts. If they choose that militia should act as southern towns then the town circle on world map is green. If they choose the militia to support all controlling faction members then the town is red, there could be some middle options that would be yellow, this is to help out all players not intrested or aware of wich gang is in control and what they do.
The problem could be with protection of towns, solved with player faction reputations to each others (if there was possiblitiy to set faction as enemy/friends and by so tell militia who is ok and who is not).
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