Other > Suggestions
Enhance Bonus Move
Amrok:
Holycow folks !
Lame to see how hard it is for you to respect a thread line ???!
Almost half the reply are out the subject...
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I entierly support the Izual suggestion.
Actualy, chosing this perk is a very hard deal...
That would be a good way to push forward character diversity.
I dont see any negativ counterpart here about a balance issue.
Not everyone focus on been a pvp-god, and the server will became very poor in interest if it will happen.
Drakonis:
implementation will result in hi and run centaurs in tb. nothing that uses melee or unarmed would ever hit a 2x bonus move.imortallity against anything that cant shot?
Izual:
1) One could say the same about lifegiver, brof or other perks that allow you to shoot twice or three times before your opponent can do anything
2) Shoot + use 4 ap to move. Unless your opponent has less than 4 ap, he will eventually reach you.
3) If your opponent doesn't use obstacles to take cover while he approaches, then he obviously deserves to die.
4) Taking bonus move makes you waste one or two perks, while the others can take some other perks that are useful in both combat modes. It is normal that Bonus Move is enhanced a bit, to turn it into an average perk - as right now it is an underpowered perk.
--- Quote ---Almost half the reply are out the subject...
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Yes :/ But trolls like to set up the "TB vs RT!!!" debate everywhere.
maszrum:
idea is not that bad, very useful for loners, becouse only that group of people using turnbase
big turnbases dosent exists anymore becouse of short time of open encouter, short time of radio signal and also problems with doctor ;/
turnbase system should be reworked a little ;/
Izual:
(Well, I agree except when you say that short time of radio signal life is a problem with turn based, I don't like clusterfucks . Other than that, yes, it will help maybe not loners but newbies for sure... If they choose to take that perk!)
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