Other > Suggestions
Real Caravans *reedited*
Swinglinered:
--- Quote from: Nice_Boat on January 15, 2010, 11:51:11 PM ---You'd need a high level cap for the caravan guards (15+)
--- End quote ---
What do you mean by this?
Lv21 characters can't join?
Like an amusement park with rides that say "You must be this tall to ride this ride?"
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Also- Radio Beacons!
It would make sense for caravan traitors to radio to their accomplices to attack; even better: a member of Raider Faction could radio for Raider NPCs!
(Would have to assimilate into regular population first by waiting for reputation from joining Raiders to "heal" plus do good deeds/etc. to build rep.)
There could be "Anti-Caravans" that Raider characters can join at the Raider bases. Hopefully these will have a chance of intersecting with Player Character escorted caravans.
Perhaps Raider Mercs could also be hired at the Raider Bases.
If caravan people with radios can be killed fast enough, perhaps no rep loss- it will just be a mystery!
"Swallowed up by the Wasteland".
If it happens too often on a route, more patrols will be seen, guards improved, and "frequent survivors" will be blocked from joining future caravans.
(Have a caravan cooldown timer that resets after a successful escort mission, plus maybe other things.)
I am very definitely in favor of caravans/etc.
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Also there should be Train Station Quests which will allow characters to enable telegraph bank transfers for themselves.
Not sure about raids on trains- there is supposed to only be 1 train, but maybe that can be changed through questing for parts/etc. Also, there should be a laser turret on the train. Just in case.
ChikChik:
--- Quote from: Belkarr on March 27, 2011, 06:00:13 PM ---What about one NPC in font of raider's base hiring for the next caravan to loot ?
That would put a little life in this base and make the Raiders players able to raid in group !
--- End quote ---
Thats right! This is what i was thinking about, since player tracking idea was abandoned by devs.
--- Quote ---What do you mean by this?
Lv21 characters can't join?
Like an amusement park with rides that say "You must be this tall to ride this ride?"
--- End quote ---
It means, that any player wich is more then 15 lvl can join.
naossano:
If radio is forbidden, when recruited, the system wouldn't be too much abusable.
Of course, you still can loot a radio during an encounter (during caravan trip) and call your buddies, but can't be sure of finding it. So it wouldn't be a 100% farming process. (of course, if you make a radio call, you will be shot, and it would be limited time for your buddies to come) Then there would be actually some chance of not being attacked by 100 players with 800 mercs. But it still remains a possibility... (sort of common ground between the raiders and niceguys)
Just a small detail. After a fight, there should be a little time for looting ennemies corpes or your own throwing knives. (1 or 3 minutes)
Swinglinered:
I wonder- would followers be allowed?
ChikChik:
--- Quote ---Just a small detail. After a fight, there should be a little time for looting ennemies corpes or your own throwing knives. (1 or 3 minutes)
--- End quote ---
Agreed, and its not only about spliting dead enemie's stuff. First of all, players will need some time to fix themselves after fight and prepare for next one (use doctor, FA skills, share some stims or ammo with mates, etc.).
--- Quote ---I wonder- would followers be allowed?
--- End quote ---
Good Question. As for me, they shouldn't...
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