Other > Suggestions

Molotov Cocktail Afterburn

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RavenousRat:
Just chance pyromaniac perk to give additional 15% critical chance and 15 roll and stack with better criticals.
So molotovs will be used as critical grenadiers, and flamers will be more useful as critical BGers.
Don't need that boring noone need damage over time.
Also I think it's possible to add aditional variable like poisoned and radiated.
Make this variable hidden and work in the same way like poison but faster.

Cultist:

--- Quote from: Michaelh139 on September 22, 2010, 09:47:16 pm ---This was already suggested by Roacher.

Devs said they couldn't do it.  :(

--- End quote ---

Roachor said they should be fire damage and not explosive so that pyromaniac would give it a boost.

Michaelh139:

--- Quote from: Cultist on September 22, 2010, 11:02:32 pm ---Roachor said they should be fire damage and not explosive so that pyromaniac would give it a boost.

--- End quote ---
I believe Lexx meant that aswell although I was specifically pointing at AfterBurn Damage.

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