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[Q] It's a TRAP!
Swinglinered:
Sorry to keep you all waiting!
Traps skill is directly related to damage.
As in VS-Bluesuit it seems to be more or less the actual Trap Skill = Damage.
So armor/distance from blast are the defense.
There is no "To-Hit", and it's been a while since I've seen crit damage, and that's with Luck 1 and HUNDREDS of explosions.
As for "invisibility on the ground", I found that attempting to transfer bombs via ground to accomplices is difficult because the damn thing dissapears! Except for guards, who seem to be able to see that stuff easily.
So use a container/Trade Mode to transfer.
Or use cows/slaves for other attempts.
I just run up and fkin bomb people, or used to. People just don't cluster like they used to! I wonder why...
Mayck:
1. Since there isn't C4 anymore traps skill affects only usefulness of dymanite (its also needed for crafting grenades). As far as I know Traps adds bonus damage which is equal to your Traps skill (if base damage of dynamite is 30-50, then with 120%traps you would do 150-170 dmg).
Traps also affects the distance from which dynamite set by you can be seen (it also depends on perception of potencial victim). The formula should be something like this [Detection Distance(in hexes) = 10 + 3*PE(of the victim) - (Traps/5%)]
So to set up an explosive that will be completely invisible even for guy with 10PE + Sharpshooter(2PE) you need 235% in traps (not completely sure about it, it may also be 236 or 231)
2. a) I never manipulated with explosives if my skill was under 120%, but I never failed (exploded) when setting up a bomb, but with higher skill you get better chance of your explosive exploding on time (you can also take perk for that)
I was never able to defuse my own bomb so I think that defusing chance depends if traps skill of the "defuser" is higher then traps skill of the "bomber" (there may be a roll on Luck included)
b) you can't miss and there is no crit chance on dynamite
3) if you want just to suicide troll in NCR traps over 100 should be enough
if you want to be efficent and do some serious damage I'd recommend 205 (invisible for 10PE chats) or 235(invisible for 12PE chars)
if you want traps powerbuild then 300 (invisible explosives and more then 320 dmg for unarmored targets)
PS: I also forgot to mention that guards miraculously detect you placing explosives on the ground everytime... (they kill you, but they leave the explosive on the ground if your traps skill is high enough)
Godspeed:
Now there's some lovely answers! Thank you.
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