Other > General Game Discussion

FOnline, the game equivalent of a sidedish?

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Ayuta:
everyone who doesnt think in the one "proper" way supposed to leave, then right?
i dont really know what this forum is for ...
and if u want to play u are forced to craft, u cannot get caps if u dont have atleast tier 2 guns and armor, withour caps u cannot get a car, cave, proffesions if u craft in city, theifs will take everything out of u and so on

Surf:
No. All I am saying is, that everyone who is inpatient, not open for changes and not comfortable to the general rules of a beta game shouldn't play this game. Either you like the game and stay, or you dont like it and leave it be for a few weeks/months/ etc. Countless whining and raging posts about feauture XY are not even pointless, they only cause annoyance and dont help anyone.

EDIT: Don't doublepost.

RavenousRat:

--- Quote from: Surf Solar on September 24, 2010, 09:37:18 PM ---Also, a beautiful line: If you don't like the game, just leave and don't whine here like a little beaten stepchild.

--- End quote ---
I still want to test this game and be tester, also I'm never saying that this game sux, I only said that this have too much PvE character development, oh wait, no, it's totally 100% PvE character development. That's why getting XP isn't fun and that's why everyone is able to get 21st so fast. Making XPing slower, much much much slower, but based on player interaction on any level will make this game fun on every character level and even raising to max level isn't must-have, because it'll be easier on lower levels and harder on high levels. If someone will say "The main thing in this game isn't your character level", well, character is your character.. it's a guy who you control and doing all actions, may be for pure RP like "Hello, my name is John! How do you do? Do you want to go gather some flowers with me?" you don't need much combat skills, but even for boring crafting you need character skills, for stealing, for lockpicking, for walking on world map avoiding encounters, for everything you do you need character's skills. And player interaction XPing doesn't mean slaughtering PvP and getting XP for this, it also meant quests, with different random roles, of couse it'll require alot work.. but it's still possible. Also caravans and raiders on caravans, winner getting XP, totally random raids with character level checking and without meeting the same player twice at the same day and so on. Right now player interaction mostly brings whining, especially for lower levels... because they're dying alot, while whole game can be based on player interaction and mostly fair on ~same character levels, so being 21st level won't be the must for combat, 21st will simply fight against other ~21st's, and only during wasteland encounters, or unguarded towns, or guarded towns or something else there will be fights like it is now. Because there's no game in whole world where you can get fun at multiplayer game without player interaction, and current player interaction doing nothing with your character, it looks moslty like cosmetic optional feature, getting items - yes, there's a player interaction because you can pick it up from someone's body, gathering.. well almost the same, so yes, you can get items without gathering and crafting if you're PK, probably that's the way how to not get bored with getting items in this game, but what if I don't want to get items from someone else only because I don't want to spoil someone's fun, who don't do that with others? I can kill PK, and that's good that there're such people who kill others, because if there were no PKs, I could become one. And again, it's all fighting, fighting, that's all player interaction, but only because this game isn't completed yet.

.WarChanges:
For me the best part of FOnline is player interaction. Because let's face it, without player interaction this game is simply Fallout 1 and 2 stuck together with a few more features. Sure, you can hoard items by yourself and hole up in your tent trying to make as many caps as possible by crafting for hours on end. But where's the fun in that?

I'm going to have to disagree with you RavenousRat, I think their is plenty of player interaction that goes further than simply whining bluesuits. When I first played the game I met this guy with about 5 mercs and full metal armor (there is no point mentioning his name because he isn't on the forum and if he is then he will know it's him). Now I had been a bit down on my luck but I wasn't whining about it, instead I just went up to him and complimented him about his impressive private army of mercs. After that I expected him to tell me to piss off but I was pleasantly surprised when he gave me a SMG, some bullets and some leather armor. He then invited me to his party and showed me some great money making tips and even took me to where his tent is. Now, I'm pretty sure that's a different player interaction then simply some whining bluesuit pleading for 'phat lewt'. He could have easily pked me but I think he has understood that the best part of the game isn't murdering level ones or killing Sha Enin but interacting with other people.

One of the selling points of this game will always be a selling point of this game no matter how far it gets in developement, and that's the ability to play Fallout with friends and mabye some enemies. You can say 'They should add some more quests' but I don't think FOnline is meant to revolve around quests, just like some other MMOs. Quests are meant to be like a 'launching pad', getting you started with some decent gear so you don't have to 'spend days crafting tier 2 armor and weapons'.

I also like FOnline because there is no 'main goal'. You don't have to destroy some 'evil dragon' or 'save the princess'. Everything is up to you. I think anyone who likes achieveing some sort of superficial end should not be playing FOnline.

That's just my opinion

RavenousRat:

--- Quote from: .WarChanges on September 25, 2010, 02:14:22 AM ---I'm going to have to disagree with you RavenousRat, I think their is plenty of player interaction that goes further than simply whining bluesuits. When I first played the game I met this guy with about 5 mercs and full metal armor (there is no point mentioning his name because he isn't on the forum and if he is then he will know it's him). Now I had been a bit down on my luck but I wasn't whining about it, instead I just went up to him and complimented him about his impressive private army of mercs. After that I expected him to tell me to piss off but I was pleasantly surprised when he gave me a SMG, some bullets and some leather armor. He then invited me to his party and showed me some great money making tips and even took me to where his tent is. Now, I'm pretty sure that's a different player interaction then simply some whining bluesuit pleading for 'phat lewt'. He could have easily pked me but I think he has understood that the best part of the game isn't murdering level ones or killing Sha Enin but interacting with other people.

--- End quote ---
What do you mean? So the player interaction for you is just "Meet someone on encounter, he gives you SMG. Wow! Yeah, cool player interaction, yes, in FOnline players can give items to each other, they can even barter! So what?" If appearing and disappearing items in your inventory is very enjoyable and you like this game because you can give items to other players and then can give them to you, then yes, it's good for you.
In game progress itself there's no player ineraction at all... ok, there's a player ineraction, you can achieve some items if you meet a guy in metal with 5 mercs, nice.
Probably it's easier to be PK, because that's really player interaction when you getting all items from other players, not boring NPCs or critters, but anyway, then don't getting XP for this for obvious reasons, but it can be done by other way, and without even killing "innocent", but fair PvP. Where you'll get real progress.


--- Quote from: .WarChanges on September 25, 2010, 02:14:22 AM ---One of the selling points of this game will always be a selling point of this game no matter how far it gets in developement, and that's the ability to play Fallout with friends and mabye some enemies. You can say 'They should add some more quests' but I don't think FOnline is meant to revolve around quests, just like some other MMOs. Quests are meant to be like a 'launching pad', getting you started with some decent gear so you don't have to 'spend days crafting tier 2 armor and weapons'.

--- End quote ---
Launching pad what for? For doing pointless things whole life?


--- Quote from: .WarChanges on September 25, 2010, 02:14:22 AM ---I also like FOnline because there is no 'main goal'. You don't have to destroy some 'evil dragon' or 'save the princess'. Everything is up to you. I think anyone who likes achieveing some sort of superficial end should not be playing FOnline.

--- End quote ---
That's why noone likes MMOs, everyone know that they are wasting time playing MMO, but they still playing it, they know that there's no point in this, but they still playing it, only because of players, it's like chat, but even better, because you may kill someone at this chat, if you don't like him, also you can be better or worst than other player there, that what MMO is.

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