Other > General Game Discussion

FOnline, the game equivalent of a sidedish?

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Leham Kash:
so dont play

im sorry for you but i found it fun to play with friends, hunt pks, protect mine or town, giving stuff to noob, talking, etc...
also I found it fun to play a imaginary character in a post-apo universe.
gathering ressources and crafting to get my equipement is a part of it. you can call it masochism, I call it fun, but I know it is not necessaryto have this equipement to kill Sha Enin.

unlimited equipment isn't needed until you craft.

I must advise you that there are other kind of encounter, like SF caravn, BOS patrol, remnant of master army, etc...
a little bit more difficult and interresting than pigrats and radscorpions.

did you even explore some deathclaws caves?

i must say, try something else cause there IS something else to do

maybe try to find a FCC and buy a cockroach, then go explore the wasteland before saying "killing pigrats is boring"

I never went to hinkley yet, always something to do since the wipe

RavenousRat:

--- Quote from: Leham Kash on September 21, 2010, 04:16:55 PM ---im sorry for you but i found it fun to play with friends, hunt pks, protect mine or town, giving stuff to noob, talking, etc...

--- End quote ---
I did that.

--- Quote from: Leham Kash on September 21, 2010, 04:16:55 PM ---I must advise you that there are other kind of encounter, like SF caravn, BOS patrol, remnant of master army, etc...

--- End quote ---
I did that, and it's not a challenge, super muties are morons in RT, they are walking away from you if they have laser rifles, and they doing that very slow, flamer muties... just hit and run, minigun muties... well it's always 0 or 1 of them, he's dying 1st from point blank burst with SMG, then I running to walking away mutie and bursting him, then 2nd mutie, mutie with flamer... just running away from him and shooting his eyes. So you'll take a scratch or only one shot from laser rifle, but my 200 HP is enough, and yes, I was in bluesuit, with deteriorated fully loaded 10mm SMG in main hand and 30 additional 10mm bullets on off-hand.

--- Quote from: Leham Kash on September 21, 2010, 04:16:55 PM ---did you even explore some deathclaws caves?

--- End quote ---
Yes.

--- Quote from: Leham Kash on September 21, 2010, 04:16:55 PM ---maybe try to find a FCC and buy a cockroach, then go explore the wasteland before saying "killing pigrats is boring"

--- End quote ---
Well it was just an example, the only critters I killed after wipe are:
mutated molerats from 1st level to 21st level.
regulators for SMGs and 10mm ammo from 4th level till now.
junktown scouts, same reason +hunting rifles,
marauders, same reason,
muties, really don't know why, because I don't need miniguns and laser rifles and flamers... just muties.
also some random NPCs like raiders and followers of apo.


Also I'm not saying that this is stupid broing senseless game. I'm here to test, find bugs, exploits, abuse bugs and exploits until they are fixed. I only say my opinion about current gameplay, that it lacks... it.

zato1:
what hes trying to say is that there is nothing for veterans of the game if you don't play in a faction and do TC... which is mostly true. after you've got your main, your crafter, and your powerbuild of choice, the game gets a lot more stale. what we need is some seriously strict faction rules, so that you CANNOT be a prof3 crafter in a player faction.

we need to encourage the NPC factions to be a major part of the game. if you join the BOS, you should have to go on BOS patrols with them and help them collect technology, weapons, and ammo, so they can one day revitalize the wasteland. If you join NCR, you should have to go out with the army and hunt mutants and clear out hostile areas of raiders/slavers/etc so that NCR can continue to expand... otherwise these factions should not let you in. How many secret organizations teach their secrets to willing applicants, and then let them leave? None. (lol you know any secret organizations?) This game would benefit highly from a heavy faction-based reputation grind. If anything, reputation for a place you join should go DOWN as you're in it, unless you do something to make it go up.

It only makes sense. Back to the BOS. If you were a 'knight' in the BOS, and you just joined and never showed up at base, never reported to your superiors... they'd eventually grow distant, and you will no longer be considered a member of their faction. To stay in a faction, you should have to earn it. Further, the lvl 3 professions should be difficult to obtain, and one should be forced to remain in the NPC faction, so as to avoid crafter alts. This way, only people dedicated to crafting, and the people dedicated to helping those crafters so they can get crafted equipment, will join the NPC factions. This will force PC factions to heavily specialize, or with proper leadership, the PC faction can still function the same as it does today, although with increased organizational cost.

There are many things needed to fully realize the faction aspect of the game. For example, if you're a non-crafter in a NPC faction, they should "sell" you the prof-1-2-3 equipment of the faction for "reputation points", so that the factions are not entirely consisting of crafters.

If this were implemented in any fashion, most player factions would simply crumble under the new rules, because they are random PK factions with a few guys making alt after alt to support an infinite crafting-pk-crafting cycle.

However, the few player factions able to withstand the increased pressure would benefit highly from it- and become more powerful than before, due to increased control of rare resources.

Sephiroth-sama:

--- Quote from: zato1 on September 21, 2010, 11:01:33 PM ---what hes trying to say is that there is nothing for veterans of the game if you don't play in a faction and do TC... which is mostly true. after you've got your main, your crafter, and your powerbuild of choice, the game gets a lot more stale. what we need is some seriously strict faction rules, so that you CANNOT be a prof3 crafter in a player faction.

we need to encourage the NPC factions to be a major part of the game. if you join the BOS, you should have to go on BOS patrols with them and help them collect technology, weapons, and ammo, so they can one day revitalize the wasteland. If you join NCR, you should have to go out with the army and hunt mutants and clear out hostile areas of raiders/slavers/etc so that NCR can continue to expand... otherwise these factions should not let you in. How many secret organizations teach their secrets to willing applicants, and then let them leave? None. (lol you know any secret organizations?) This game would benefit highly from a heavy faction-based reputation grind. If anything, reputation for a place you join should go DOWN as you're in it, unless you do something to make it go up.

It only makes sense. Back to the BOS. If you were a 'knight' in the BOS, and you just joined and never showed up at base, never reported to your superiors... they'd eventually grow distant, and you will no longer be considered a member of their faction. To stay in a faction, you should have to earn it. Further, the lvl 3 professions should be difficult to obtain, and one should be forced to remain in the NPC faction, so as to avoid crafter alts. This way, only people dedicated to crafting, and the people dedicated to helping those crafters so they can get crafted equipment, will join the NPC factions. This will force PC factions to heavily specialize, or with proper leadership, the PC faction can still function the same as it does today, although with increased organizational cost.

There are many things needed to fully realize the faction aspect of the game. For example, if you're a non-crafter in a NPC faction, they should "sell" you the prof-1-2-3 equipment of the faction for "reputation points", so that the factions are not entirely consisting of crafters.

If this were implemented in any fashion, most player factions would simply crumble under the new rules, because they are random PK factions with a few guys making alt after alt to support an infinite crafting-pk-crafting cycle.

However, the few player factions able to withstand the increased pressure would benefit highly from it- and become more powerful than before, due to increased control of rare resources.

--- End quote ---

Best suggestion I have read in my entire life.

Trokanis:
Something to be aware of War.  The pkr's only have fun with themselves, kinda like another solo pass-time teens do when bored.  And like that other [fun-time] it's never fun for the person who walks in on it.  You may think you have done something wrong by joining an anti-pk group, really you just made a lot of friends.

I tend to play with a pal, we have a hard time doing things with some of the aspects of the game, and certain fail noob types causing us issues.  But generally it's a fun 4 hours of full in-game time.

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