Other > Suggestions
More joinable NPC factions
DrapiChrust:
The most logical 'vs' for slavers would be NC Rangers... those two had a conflict since Fallout 2
Michaelh139:
--- Quote from: DrapiChrust on September 20, 2010, 09:52:59 pm ---The most logical 'vs' for slavers would be NC Rangers... those two had a conflict since Fallout 2
--- End quote ---
I was thinking about that too but I mean that since we have a faction for Slavers wheres our faction for Mercenaries?
DrapiChrust:
I don't quite follow the idea for a mercenaries FACTION. You guys mean a guild or what? How come guns for hire could have any common agenda? They work for the one who pays, that's just about it.
EDIT: Ah, right... the suggestion :P To be honest, Before I will have a chance to see this whole NPC faction overhau, before I could say that adding such factions makes any sense... loooooooong time ago I said how I would like to see a REAL NPC faction (http://fodev.net/forum/index.php?topic=2445.msg21030#msg21030). Hope the changes will go somewhere in that direction, 'cos I'm still convinced that 'my' overhaul would work wonders :P
Gatling:
--- Quote from: DrapiChrust on September 20, 2010, 09:52:59 pm ---The most logical 'vs' for slavers would be NC Rangers... those two had a conflict since Fallout 2
--- End quote ---
Funny... it's not Fallout 2 yet. 8)
So I fail to see how this is applicable either for/against 2238 in any particular way except its a glimpse of the (edit: POSSIBLE) future.
Eternauta:
--- Quote from: Gatling on September 21, 2010, 09:40:51 pm ---Funny... it's not Fallout 2 yet. 8)
So I fail to see how this is applicable either for/against 2238 in any particular way except its a glimpse of the (edit: POSSIBLE) future.
--- End quote ---
Man, 2238 is just three years before the Chosen One goes out of Arroyo. The conflict between the NCR Rangers and the Slavers did not start when The Chosen started to roam the wastes looking for the GECK... It must have started some years before that.
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