Other > Closed suggestions
Fonline 2238 + Fallout Tactics Weapons,Critters,Armors
Sarakin:
Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
runboy93:
--- Quote from: Sarakin on September 20, 2010, 12:42:36 am ---Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
--- End quote ---
People just don't get it..
gordulan:
--- Quote from: Sarakin on September 20, 2010, 12:42:36 am ---Why do we stick to F1 and F2 so badly ? Were playing Fonline, isnt gameplay more important ?
--- End quote ---
we don't use the tactics artwork, or models, because they are not hexed, they're "octed" (octagon tiles) and the tactics graphics were rendered in a different angle from the fallout ones, therefore the vision perspective is different from the current things we use, in other words, a complete graphic and perspective overhaul would be necessary to allow tactics models to fit into the atmosphere of the game, which might take a bit more work than implementing 3D models...
But that's just my theory seeing as I'm not a dev...
Aminirth:
I dont see problem with implementing weapons and armos from fallout tactics.
We always can create our of armor models for FOnline graphic.
By the way Van buren has 3d graphic and you can rotate there camera..
Also "grid" looks like octa.
Weapons are only icons so we dont need to create them to new character animations.
We could use Sten Gun like with assault rifle or SMG.
Same with armors. ;)
Andr3aZ:
new guns as only FT gfx featured are inventory icons = good idea
other FT graphics = friggin uglee
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