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Author Topic: Faction Theft  (Read 1989 times)

Elvis

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Faction Theft
« on: September 21, 2010, 10:38:40 am »

We all know if you're a member of an npc faction you can plant bombs on encounters of the faction the planter joined, but fixing it is harder as it would effect all members of the faction not just the exploiters, I suggest that if you get caught from your own faction for stealing or planting you should incurr -1500 rep instantly with the faction, traitors should be shot on the spot!, otherwise were going to see lots of Abuse farming of faction encounters. I hope its fixed, ie Raiders VC Enclave and Bos.
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Re: Faction Theft
« Reply #1 on: October 01, 2010, 12:58:41 am »

Really good suggestion. Put this in suggestion forum. Again, this is a really good idea in my opinion.
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Cultist

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Re: Faction Theft
« Reply #2 on: October 01, 2010, 01:14:22 am »

and we are back to having no reason to be in an npc faction
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The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in
Re: Faction Theft
« Reply #3 on: October 01, 2010, 06:54:55 am »

Oh so getting in a faction is all about Farming your comrades?

I tought it was about being able to craft more stuff and get profesions aswell as getting to new bases and maps.

Well i think i was wrong  ::)
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Cultist

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Re: Faction Theft
« Reply #4 on: October 01, 2010, 08:44:43 am »

Oh so getting in a faction is all about Farming your comrades?

I tought it was about being able to craft more stuff and get profesions aswell as getting to new bases and maps.

Well i think i was wrong  ::)

Once you get the prof there's no reason to stay, and seriously? Who cares about having more locations? Farming your comrades is big business.
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The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in

Andr3aZ

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Re: Faction Theft
« Reply #5 on: October 01, 2010, 10:51:15 am »

Once you get the prof there's no reason to stay, and seriously? Who cares about having more locations? Farming your comrades is big business.
and another reason for alts.


i would like to bombfarm those "lololo noob, we is pr0 pk gang, we exploit everything we can, evun if it would be our mothers" and plant a kick-in-the-face-via-TCP/IP-bomb
« Last Edit: October 01, 2010, 10:56:44 am by Andr3aZ »
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Surf

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Re: Faction Theft
« Reply #6 on: October 01, 2010, 10:58:50 am »

Once you get the prof there's no reason to stay, and seriously? Who cares about having more locations? Farming your comrades is big business.

Yeah, who wants to be immersed, who gives a fuck about bigger factions of the fallout universe?  ::)
"Oh noez, there is nothing to do, I gotta bomb the npc to farm them for phat lewt like a 4 year old!11".

If there is nothing to do, create your own content.

Saumax

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Re: Faction Theft
« Reply #7 on: October 01, 2010, 11:15:17 am »

and why are you write it in bugs section?
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Elvis

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Re: Faction Theft
« Reply #8 on: October 05, 2010, 04:45:50 am »

it is a bug, you should not be able to kill your faction members
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Izual

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Re: Faction Theft
« Reply #9 on: October 05, 2010, 08:36:08 am »

Agreed with OP.
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Cultist

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Re: Faction Theft
« Reply #10 on: October 05, 2010, 06:38:50 pm »

Yeah, who wants to be immersed, who gives a fuck about bigger factions of the fallout universe?  ::)
"Oh noez, there is nothing to do, I gotta bomb the npc to farm them for phat lewt like a 4 year old!11".

If there is nothing to do, create your own content.

Right I'm going to make a game myself because the devs have yet to develop npc factions which I have no use for anyways. I'm not saying farming enclave with dynamite isn't an exploit, I'm just saying its the only long term advantage NPC factions have.
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The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in

Surf

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Re: Faction Theft
« Reply #11 on: October 05, 2010, 07:02:20 pm »

I didn't talk about making an own game.
Re: Faction Theft
« Reply #12 on: October 06, 2010, 12:45:58 am »

I'm not saying farming enclave with dynamite isn't an exploit, I'm just saying its the only long term advantage NPC factions have.

Hmmm, the rep loss for killing a faction member makes it more likely that the faction will attack that person in random encs.
(Antipathy or worse they attack.)

This only matters if they pass through faction area, where thos encs occur.

Perhaps have a "Posse Check" on people who attack faction members. Until the rep with that faction drops below Antipathy, there is a 1% chance per encounter plus 1% per 50 of negative rep with that faction, that any other encounter anywhere on the World Map is converted to an encounter with that faction.
Antipathy seems to be -300+, right? So -400 rep = 3% of an enc being transformed to a faction one.

This is reasonable.

Oh, this would only work for player killing, not for joining a faction. (Otherwise the massive rep swing would make joining an NPC faction suicidal.)

Oh wait, I just finished typing and I can think of ways this would be sploited.

oh man
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