Other > Suggestions
Increase amount of Raiders in their spawns
(1/1)
corosive:
I think we should increase the amount of Raiders we encounter in the southern towns from 2 (1 gun gun, 1 spear girl) to 4 (2 gun guys, 2 spear girls)
They are just too easy to kill, since the gun guy Raiders barely fire their guns. Increasing the amount of Raiders from 2 to 4 would make them instantly harder and worth more xp. I know that we can simply encounter them over and over again but increasing the amount of Raiders will lower the costs of hunting more of them...
I just don't see why a group of Raiders would walk around the wastes with only 2 people... It's more like a small band of Raiders, a group tends to be atleast 4... I think it's a good idea to increase their numbers...
Surf:
Hm, I don't know why, but I often encoutered groups of 4-6 raiders there. :o Especially the spear punk-women are easy, but sometimes nasty when they blind you with their spear. ;D As said, normally there even is a bit of variety in numbers.
corosive:
I've been thinking about this... I pretty much mean that the minimum amount of Raiders we should be able to encounter should be 4 (2 gun guys, 2 spear girls)
Solar:
These are actually different groups now. Pretty much each town has its own raiders and they can be customized to whatever.
If you have any ideas on what they should be, feel free to post away and I'll steal the best ones.
corosive:
Well for one, each group should have different looks depending on the location, same with weapons, hitpoints, etc...
Junktown Raiders would be easier then New Reno Raiders, San Fran Raiders harder then Broken Hills Raiders, etc...
Junktown Raiders have more spears, Hub Raiders/ Boneyard Raiders have more gun guys, Broken Hills Raiders have more numbers and a few Ian looking guys with Smg's, or a Baldy in LA with a shotgun. Tougher Raider groups like San Fran Raiders, Modoc, etc have more hitpoints and a 10mm or .44 instead of a 9mm...etc
There should technically be two or more "groups" of Raiders, there's the "Khans" "Vipers" (Cancelled Raider Group) and the "Jackals" (Cancelled Raider Group) http://fallout.wikia.com/wiki/Raiders
(The player should have the chance to join any of the three for their SG Profession, or for w.e other reason :P)
The Khans could be the current Raiders faction that is used for the Sg profession, the weakest Raiders as seen in the wasteland with 9mm Mausers could be the Jackals, and the tougher Raiders with combat shotguns, assault rifles, etc could be the Vipers...
We can distinguish each group by their numbers, weapons, colours, npc models, etc...even give them their own reputation slot...
The current system works good so let's not remake it, but sometimes Raiders should carry more then just a 9mm Mauser, there's plenty of low tier guns they could be using, like the Deagle or the underated .44 magnum. So far only the Slaver's use Deagles, and almost nobody carries a .44 magnum. Sawed-off shotguns could be a signature weapon for Raiders too, since it is a pretty "lawless" weapon. It would be exciting to see random weapons on Raiders and go hunting for different groups of Raiders on the WM.
Low level players could hunt around Raiders around JT, then head to Necropolis for the slightly tougher Raiders (they get tougher the further you are from civilization) then head to Broken Hills/ Vault city for the even harder Raiders, then head to Redding/ Modoc for the next level, then finally San Fran for the bad-ass Raiders.
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