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Author Topic: Should night time be more dangerous?  (Read 1814 times)

Should night time be more dangerous?
« on: September 18, 2010, 07:31:26 pm »

I think that night should effect players somehow.  Perhaps by reducing their Perception by one or even spawning tougher creatures.  It would add some urgency to get to a town or safe haven while the sun is dropping.  Do you think night time should have any effects on the game?
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Re: Should night time be more dangerous?
« Reply #1 on: September 18, 2010, 07:37:05 pm »

Great idea,how the hell can we see if there is no light? This would make flares useful as in a way for you to see in the night,and even make FN FAL's night sight addon be useful in some way.

+1
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John Ryder

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Re: Should night time be more dangerous?
« Reply #2 on: September 18, 2010, 07:44:09 pm »

You have to remove player's ability to brighten up the screen in the first place. Just press "+" few times and you got a day during night.
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Re: Should night time be more dangerous?
« Reply #3 on: September 18, 2010, 07:46:09 pm »

You have to remove player's ability to brighten up the screen in the first place. Just press "+" few times and you got a day during night.

That wouldn't stop any of the game's mechanics though.
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John Ryder

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Re: Should night time be more dangerous?
« Reply #4 on: September 18, 2010, 07:47:02 pm »

But I think night shouldn't limit visibility only for your in-game char.
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Michaelh139

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Re: Should night time be more dangerous?
« Reply #5 on: September 18, 2010, 10:53:54 pm »

But I think night shouldn't limit visibility only for your in-game char.
Why the fock not?
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Cocain

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Re: Should night time be more dangerous?
« Reply #6 on: September 18, 2010, 11:30:49 pm »

just add a penalty to aim during night
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Aku Soku Zan

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Re: Should night time be more dangerous?
« Reply #7 on: September 18, 2010, 11:57:01 pm »

Penalty to perception=penalty for ToHit, penalty for FoV, penalty for sneak detection. Sound good to me for the night.
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Michaelh139

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Re: Should night time be more dangerous?
« Reply #8 on: September 18, 2010, 11:58:09 pm »

Penalty to perception=penalty for ToHit, penalty for FoV, penalty for sneak detection. Sound good to me for the night.
+ anyone who took Night Person Trait will have a huge advatage even though only a slightly less Penalty during day.
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Alvarez

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Re: Should night time be more dangerous?
« Reply #9 on: September 18, 2010, 11:59:40 pm »

+ anyone who took Night Person Trait will have a huge advatage even though only a slightly less Penalty during day.

One more good reason to waste a trait.
Limit the FoV.
Give miner sneakers a chance.
Craft nightvisions.
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Cocain

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Re: Should night time be more dangerous?
« Reply #10 on: September 19, 2010, 02:03:04 am »

no nightvision please

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Aku Soku Zan
Re: Should night time be more dangerous?
« Reply #11 on: September 19, 2010, 02:18:59 am »

no nightvision please


Why not?
FN FAL (Night Sight) when in main hand slot will negate PE penalty during night, that's all.
So that weapon will be effective during night operations, may be.. depending on how bad it'll be with DPS.
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Cocain

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Re: Should night time be more dangerous?
« Reply #12 on: September 19, 2010, 03:45:46 am »

Why not?
FN FAL (Night Sight) when in main hand slot will negate PE penalty during night, that's all.
So that weapon will be effective during night operations, may be.. depending on how bad it'll be with DPS.

i meant no nightvision as in nightvision gogles

yes to weapon having night vision

im confused.. didnt fallout 2 had already had a penalty when shooting in the dark? i remember doing the quest to kill metzer and hes slavers was best at night with FN FAL (night sight) precisely becouse of that.. u had 95% of hitting (aim) next to the church
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Aku Soku Zan

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Re: Should night time be more dangerous?
« Reply #13 on: September 19, 2010, 03:51:49 am »

Quote
im confused.. didnt fallout 2 had already had a penalty when shooting in the dark? i remember doing the quest to kill metzer and hes slavers was best at night with FN FAL (night sight) precisely becouse of that.. u had 95% of hitting (aim) next to the church
Day/night accuracy mechanics haven't been implemented (Yet?).
« Last Edit: September 19, 2010, 04:02:32 am by Dishonest Abe »
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