Other > Suggestions
TB end turn AP saving
Ned Logan:
Situation: you are in TB combat 1 hex away from your target, you shot a burst for 6 AP, 4 AP remaining...
a) you walk away 4 tiles, but the target is a long range fighter and you are close range, so it doesn't make sense
b) you end end turn loosing 4 AP
I suggest that when ending turn, the unspent AP are saved for your next turn, up to half of your max AP (10 AP char can save 5, 11=>6..., this is necessary to prevent saving 60 AP and doing a one turn massacre...).
This would make it less necessary to think about AP costs when creating character, and make the mechanics a more fair...
Ned Logan:
No response... does that mean that the idea is not bad but not really amazing, or nobody understands it? :)
Crazy:
I think that there are just not enough people who play TB.
Schwartz:
I dont like this :p
Haterade:
i love idea, its what i thought alot when i was like "wow... end turn to lose all AP?", but... here would be kinda problem.... imagine guys in caravan start combat, they all gonna spam "end turn", and when someone gets in their encounter, they gonna spam him with 100000 bursts?
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