Other > Suggestions

Cooler scavenging (mostly in the Boneyard)

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Eternauta:

--- Quote from: Pozzo on September 15, 2010, 07:16:36 pm ---Once again, crafting is too much important in the game ;

More scavenging
Less crafting

:)

--- End quote ---

I'm not really against crafting... but I'm sure we all agree in that scavenging is very poor in this game.

Jeoshua:
Extremely poor, especially now that (apparrently) the Boneyard has gotten super nasty and dangerous.  Seriously? Doesn't that invalidate some of the quests out there already in the Boneyard? Namely the whole dog pack thing.  IF there are muties and floaters roaming around, why are people there scared of some rabid dogs?

Gatling:

--- Quote from: Jeoshua on September 16, 2010, 12:12:53 am --- why are people there scared of some rabid dogs?
--- End quote ---

Have you ever Done that dog quest?  Theres sometimes nearly 15 of those things.  And if you don't have a good combat build, lots of hp, or good armor, they'll eat you alive.  Muties may be a danger, but swarms of roving, carnivorous canines while seeming minor, would be a threat all the same.  Maybe more so considering the dogs can continue to breed and the muties more or less will have a finite amount of them.

Ganado:
I love that dog quest. Vicious doggies. They'd looked so cute too... until they took a chunk of my leg off. Anyway...

Yes, more scavenging would be great. I like how you need to go to city tiles to find junk, and how this gives a bonus to PvE because you can collect things like Flint, Flowers/Root, and Junk while fighting, but scavenging could be improved.

As Badger said (man, that guy has a lot of good ideas), caves need to be more "exciting". I'm not saying "Have Raiders with Sniper Rifles at every corner."
No, I'm saying that every cave should have at least something. Whether this be two pieces of junk, a deteriorated gun next to a dead body surrounded by little rats, or a pack of ten tribals waiting for something to eat, caves should be more exiting, but also, at times, more dangerous to go into. Like Lordus said once, it would be rare, but sometimes you would stumble into a cave with Fire Geckos right at the enterence, so it would be risky but fun.

Scavenging in random encounters could be improved, too. Maybe every once in a while, you find a dead rotting carcass when you enter an encounter with some loot on it. Not any high-tier stuff, just a thing or two to help some newbie that isn't skilled enough to craft yet.

Limit these types of "find deteriorated gun with ammo" encounters that I just mentioned to players level 1 to 4 or similar. To answer a future complaint, no this would not just lead to farming these types of encounters, because it will only be deteriorated 9mm or 10mm gun, with very little ammo, would be fairly rare, and people with alts with higher levels wouldn't bother wasting their time to find some deteriorated 10mm Pistol, but it could help a new player out very much.

Eternauta:
Well, after considering your comments I must say you are right... Scavenging in general needs a bit of an overhaul and not only in urban maps.

I want to thank everyone for your replies. It's good to see creative players with cools ideas.

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