Other > General Game Discussion
Why? Forgot about melee?
Floodnik:
It's logical that the melee/unarmed fighter will win if he gets close to his gun-using enemy. It's just that it's very hard to get close in the first place. That's totally how it should work. Ranged weapons are doing good ranged, melee/unarmed should do good hand to hand. Not like now, when you kind of melee fight people with a ranged weapon(RavenousRats' beloved point blank burst).
mentant:
Two handed weapons should have huge maulus to *chance to hit* in VERY close quarters. Either based on gunner skill (big/en/small guns)or melee fighter skill (meele/unarmed). This should especially effect sniper/laser/hunting rifles aimed shots, miniguns/LSWs/ARs bursts.
That would partially solve most of LOLbursts from 1 hex and camping behind corner. If you let some get close to you, grab a pistol, shotgun, SMG or flamer.... or RUN FOR IT :).
zato1:
--- Quote from: mentant on September 24, 2010, 03:14:07 PM ---Two handed weapons should have huge maulus to *chance to hit* in VERY close quarters. Either based on gunner skill (big/en/small guns)or melee fighter skill (meele/unarmed). This should especially effect sniper/laser/hunting rifles aimed shots, miniguns/LSWs/ARs bursts.
That would partially solve most of LOLbursts from 1 hex and camping behind corner. If you let some get close to you, grab a pistol, shotgun, SMG or flamer.... or RUN FOR IT :).
--- End quote ---
agree with this post. currently melee weapons function pretty weak compared to other cqc choices.
Badger:
--- Quote from: mentant on September 24, 2010, 03:14:07 PM ---Two handed weapons should have huge maulus to *chance to hit* in VERY close quarters. Either based on gunner skill (big/en/small guns)or melee fighter skill (meele/unarmed). This should especially effect sniper/laser/hunting rifles aimed shots, miniguns/LSWs/ARs bursts.
--- End quote ---
In Your Face!
Bam. There is no reason this perk shouldn't be introduced.
Edit: I'd actually say it should be expanded to include bursts with rifles.
avv:
--- Quote from: Badger on September 24, 2010, 07:35:50 PM ---In Your Face!
Bam. There is no reason this perk shouldn't be introduced.
--- End quote ---
Actually it could be a default feature for everyone. It doesn't require perk to grab someone from his wrist or turn his gun away. Complete disarming could be worth a perk though.
But it would be easy to avoid with current settings since everyone can just run away.
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