Other > General Game Discussion
Symbol of Boredom - FOnline 2238
Swinglinered:
--- Quote from: Gordulan ---I'd increase the accuracy deterioration per hex for big guns so they'd have to have a substantion skill (230%+) to hit things unaimed at their max range, or reduce the accuracy deterioration rate gor snipers, so they can hit at a decent range (25 Hexes) with a 180% skill. That's the only way you might buff AC ingame really...
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Miniguns/etc. were designed to work without much aiming. They are area coverage weapons.
Skill with these mostly means burst control (when not just hosing) and slewing to new vectors quickly and smoothly.
--- Quote from: avv on September 17, 2010, 06:38:56 PM ---I'd remove the accuracy being determined by skill% alltogether. It's the one of the main reasons to alting. Accuracy should be then mostly dependent on various factors like cover, AC, movement, distance and darkness. This way you'd actually had to think and try to gather all those factors for your advantage before shooting.
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Remove skill from guns?
This is absurd!
Ned Logan:
--- Quote from: Swinglinered on September 18, 2010, 12:44:58 AM ---Remove skill from guns?
This is absurd!
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He is suggestion that combat performance should be based on "real skill", not "skill" of lvling your character and pressing + button in your character sheet...
I support that. It is one of the things which need to be changed when you are making a MMORPG from singleplayer RPG...
mentant:
I've came to similar conclusion to OP's point of view. There is to big generalisation of stuff in Fonline - same looks, skins, weapons, items.
When I go to city map to scavenge I would love to have big map, full of shelfs, crates, pack of rubble to search for some goodies - hundred of diffrent things (...discribed as junk). Sadly making such feature would require shitload of time and amount of work so there's nothing to really bitch about.
When it comes to character looks I'm looking forward for 3d models... which will hopefullly get implemented this year :/... maybe.
Untill then, can someone tell why the hell mods stopped giving out skins? I know they don't support every weapon but that's somehing we can give away for a little bit of unique touch or RP buff.
Saumax:
--- Quote ---When I go to city map to scavenge I would love to have big map, full of shelfs, crates, pack of rubble to search for some goodies - hundred of diffrent things (...discribed as junk). Sadly making such feature would require shitload of time and amount of work so there's nothing to really bitch about.
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not true, it do not require high ammount of time, the only thing what must be done is expand and improve map + add items to spawn
avv:
--- Quote from: mentant on September 18, 2010, 11:14:53 AM ---When I go to city map to scavenge I would love to have big map, full of shelfs, crates, pack of rubble to search for some goodies - hundred of diffrent things (...discribed as junk). Sadly making such feature would require shitload of time and amount of work so there's nothing to really bitch about.
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This would be the best way to implement gathering because you could also meet dangerous critters and players in these areas. It would be very exciting to explore these areas and watch out for dangers. But it would require lots of work indeed to make it work well since many other problems would ruin it, such as roaming pk powerbuilds and chaotic real time combat agains players and critters alike.
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