I'd increase the accuracy deterioration per hex for big guns so they'd have to have a substantion skill (230%+) to hit things unaimed at their max range, or reduce the accuracy deterioration rate gor snipers, so they can hit at a decent range (25 Hexes) with a 180% skill. That's the only way you might buff AC ingame really...
I'd remove the accuracy being determined by skill% alltogether. It's the one of the main reasons to alting. Accuracy should be then mostly dependent on various factors like cover, AC, movement, distance and darkness. This way you'd actually had to think and try to gather all those factors for your advantage before shooting.
Remove skill from guns?This is absurd!
When I go to city map to scavenge I would love to have big map, full of shelfs, crates, pack of rubble to search for some goodies - hundred of diffrent things (...discribed as junk). Sadly making such feature would require shitload of time and amount of work so there's nothing to really bitch about.
if only RT made it so you had to gain enough AP to do an action first, the game would be so much better.
8 ap in rt is enough for clear sniper build, consider also addict one
What zato1 meant was that you first should have to charge your aps before the desired attack is launched. So that in combat mode you always had 0 aps to begin with.