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Author Topic: Symbol of Boredom - FOnline 2238  (Read 7321 times)

Re: Symbol of Boredom - FOnline 2238
« Reply #30 on: September 18, 2010, 12:44:58 am »

Quote from: Gordulan
I'd increase the accuracy deterioration per hex for big guns so they'd have to have a substantion skill (230%+) to hit things unaimed at their max range, or reduce the accuracy deterioration rate gor snipers, so they can hit at a decent range (25 Hexes) with a 180% skill. That's the only way you might buff AC ingame really...

Miniguns/etc. were designed to work without much aiming. They are area coverage weapons.
Skill with these mostly means burst control (when not just hosing) and slewing to new vectors quickly and smoothly.

I'd remove the accuracy being determined by skill% alltogether. It's the one of the main reasons to alting. Accuracy should be then mostly dependent on various factors like cover, AC, movement, distance and darkness. This way you'd actually had to think and try to gather all those factors for your advantage before shooting.

Remove skill from guns?

This is absurd!
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I wish there were bags, backpacks, etc. in Fonline.

Ned Logan

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Re: Symbol of Boredom - FOnline 2238
« Reply #31 on: September 18, 2010, 09:19:26 am »

Remove skill from guns?

This is absurd!
He is suggestion that combat performance should be based on "real skill", not "skill" of lvling your character and pressing + button in your character sheet...
I support that. It is one of the things which need to be changed when you are making a MMORPG from singleplayer RPG...
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Re: Symbol of Boredom - FOnline 2238
« Reply #32 on: September 18, 2010, 11:14:53 am »

I've came to similar conclusion to OP's point of view. There is to big generalisation of stuff in Fonline - same looks, skins, weapons, items.

When I go to city map to scavenge I would love to have big map, full of shelfs, crates, pack of rubble to search for some goodies - hundred of diffrent things (...discribed as junk). Sadly making such feature would require shitload of time and amount of work so there's nothing to really bitch about.

When it comes to character looks I'm looking forward for 3d models... which will hopefullly get implemented this year :/... maybe.

Untill then, can someone tell why the hell mods stopped giving out skins? I know they don't support every weapon but that's somehing we can give away for a little bit of unique touch or  RP buff.
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Saumax

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Re: Symbol of Boredom - FOnline 2238
« Reply #33 on: September 18, 2010, 11:59:33 am »

Quote
When I go to city map to scavenge I would love to have big map, full of shelfs, crates, pack of rubble to search for some goodies - hundred of diffrent things (...discribed as junk). Sadly making such feature would require shitload of time and amount of work so there's nothing to really bitch about.

not true, it do not require high ammount of time, the only thing what must be done is expand and improve map + add items to spawn
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Mr. T używa kastetów ponieważ siła uderzenia przeciwnika gołą pięścią jest zbyt duża.

avv

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Re: Symbol of Boredom - FOnline 2238
« Reply #34 on: September 18, 2010, 07:46:16 pm »

When I go to city map to scavenge I would love to have big map, full of shelfs, crates, pack of rubble to search for some goodies - hundred of diffrent things (...discribed as junk). Sadly making such feature would require shitload of time and amount of work so there's nothing to really bitch about.

This would be the best way to implement gathering because you could also meet dangerous critters and players in these areas. It would be very exciting to explore these areas and watch out for dangers. But it would require lots of work indeed to make it work well since many other problems would ruin it, such as roaming pk powerbuilds and chaotic real time combat agains players and critters alike.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Symbol of Boredom - FOnline 2238
« Reply #35 on: September 18, 2010, 11:39:57 pm »

if only RT made it so you had to gain enough AP to do an action first, the game would be so much better.
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Saumax

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Re: Symbol of Boredom - FOnline 2238
« Reply #36 on: September 21, 2010, 07:40:11 am »

Quote
if only RT made it so you had to gain enough AP to do an action first, the game would be so much better.

8 ap in rt is enough for clear sniper build, consider also addict one
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Mr. T używa kastetów ponieważ siła uderzenia przeciwnika gołą pięścią jest zbyt duża.

avv

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Re: Symbol of Boredom - FOnline 2238
« Reply #37 on: September 21, 2010, 02:14:58 pm »

8 ap in rt is enough for clear sniper build, consider also addict one

What zato1 meant was that you first should have to charge your aps before the desired attack is launched. So that in combat mode you always had 0 aps to begin with.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Symbol of Boredom - FOnline 2238
« Reply #38 on: September 22, 2010, 02:01:14 am »

What zato1 meant was that you first should have to charge your aps before the desired attack is launched. So that in combat mode you always had 0 aps to begin with.

winrar

would solve a lot of issues with current RT gameplay model
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