Other > Closed suggestions

Buyable "reset" of skills and perks.

<< < (5/7) > >>

Izual:
Totally against it.

Roachor:

--- Quote from: Izual on January 17, 2010, 12:27:57 pm ---Totally against it.

--- End quote ---

Are you going to say why?

Raengar:
I can say why.

To test whether a character is viable, we now need to level it up, like in post-release game. As testers, we have to go through all the fire and water the release players will go through. So, if there is no such option post-release, it should not be in before. And if there IS such an option psot-release, FOnline suddenly becomes another MMO project. You want rerolls? go play Allods, they ahve better graphic too.

I would want this game to be hard in a special way. Not the "Kill 3234589 mobs to reach next level" way.

Izual:
Mostly because it's Fallout, not a flash game or WoW. Why not removing Turn-Based combat, too ? Hum...

Roachor:
If you remember I was pro turnbased, anyways the point is right now fonline is just a huge tedious grind to 21 because the only viable way to get xp is crafting since you can only get a few levels from PVE since it stops being profitable early on. This means only crafters can level efficiently and combat builds take forever. Game mechanics whose sole purpose is to stretch out boring tasks are common in games that charge you monthly to play, they benefit from it. But in a free game, specifically one that that is supposed to be in a testing phase all this does is slow down the testing process.

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