Other > Suggestions

Merc Perks

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Slaver Snipe:
My suggestions is basically to let mercs get perks every 4-5 levels, the perks would be random except useful to what type of merc they are.
Perks like Toughness, More HtH Damage, More Ranged Damage, Stonewall any other perks that may be useful state them, i don't believe more critical/better critical would be allowed considering a group of 5 mercs dealing constant crits would be unbalanced.

The 5-6 hp gain per level is nice but i want it worthwhile to try and get a merc to high levels instead of just having a little bit more HP than a newly bought one.
If I am retarded and this is already happening please tell me.

Michaelh139:
No perks.

Just +however hp and +5% in all skills each lvl up, nothing more.  So no, your not retarded  ;D.

I would like this but... I mean is it REALLY worth lvling up mercs?  Hell super mutants are as easily lost as a Lone Wanderer slave so...  hmmm..  Idk.

Slaver Snipe:
I'm going to teach my mercs to stay in a circle around me and be meat shields if this doesnt happen  ;D
And i somehow knew you would be the first to respond and there would be few others.

Michaelh139:

--- Quote from: Slaver Snipe on September 14, 2010, 12:31:43 am ---I'm going to teach my mercs to stay in a circle around me and be meat shields if this doesnt happen  ;D
And i somehow knew you would be the first to respond and there would be few others.

--- End quote ---
I know all about Follower Trivia  8).

kraskish:
well I guess sticking to F2 would be a good option:

every 3-4 lvls depending on a character, they would get extra hp/carry weight/skill in their main skill. I think perks would be too much. skill is that what matters

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