Other > General Game Discussion
Kind of disappointing (Shop shooting)
Zimny_Lechu:
how about marking the items??
For ex. shooted character is losing now his items, which are laying on a floor and marked as 'hot'. Hot items can b picked by NPC only, every palyer who would try to pick those items gonna be crit shoot i the eyes, and die instantly ( :P ) and all stuff is now going same way to NPC. There is no intrest in shoting anybody or being shooted in this ex.
Now about thieves & stealing.
Thief, when spotted at stealing, have turn on battle time (like now), can be shot without consq. and have marked ALL items he's got as 'stealed'[as long as battle time runs].
If he manage to run away, prize is stayin with him.
If shooted, items are market second time [stealed & hot now],then stuff can be picked only by NPC and, after all this mess, robbed player can collect his and thief's items[mean all marked as 'stealed'] from designated to this purpose NPC [for example sheriff in NCR]
I know Fonline is all about survival, its harsz, dangerous etc etc...... But guarded town shoud be really GUARDED, not semi-guarded, almost guarded or looks like guarded(this is how its look like now) :)
avv:
--- Quote from: zato1 on September 14, 2010, 01:24:50 PM ---i highly recommend to anyone complaining about such a feature to design a new feature that would eradicate this problem - i am sure if the developers couldve done something about it already, they would've.
--- End quote ---
Ooh OOH! You're daring! Make players not die so easily and encourage players to live longer. If living was the point of the game in first place, players wouldn't be so eager to sacrifice themselves for items.
The reason why devs haven't fixed this is the lack of reports. Where are the reports from those dudes who did this griefing? They are the ones that are supposed to tell that this exploit exists in first place.
Cascinova:
Speaking for myself and about 10 or so of my faction mates, I can tell you that none of us even goes into town unless absolutely neccessary. When we do to go towns we sneak in and get out as fast as possible. It kinda sucks that a major part of the game (the towns) are pretty much off limits due to griefers and theives. Wouldn't it be nice if you could walk into town without worrying about being robbed / killed? Like we don't have enough of that shit everywhere else in the game. IMO it is pretty F'd up that the only town with more than 3 PCs in the whole game is NCR, so basically the other half dozen or so towns are basically useless because of asshole players, and the fact that the game mechanics offer almost no protection against them.
RJ:
While entering guarded town all items that player got in inventory are marked as his belongings unless he got low reputation. This marking should also be made after each Player to Player or Player to NPC trade and while receiving items from NPC (quest/profession).
If player gets killed, all his items can not be looted by anyone else than guard NPC (looters will be shot on sight). All those items can be later recovered at special NPC (somekind of police officer).
Is it possible to implement - I don't know but if so then this solves only killing for loot problem and doesn't break pathetic thievery system. Killing for fun problem still remains.
HertogJan:
--- Quote from: RJ on October 18, 2010, 01:48:54 PM ---While entering guarded town all items that player got in inventory are marked as his belongings unless he got low reputation. This marking should also be made after each Player to Player or Player to NPC trade and while receiving items from NPC (quest/profession).
If player gets killed, all his items can not be looted by anyone else than guard NPC (looters will be shot on sight). All those items can be later recovered at special NPC (somekind of police officer).
Is it possible to implement - I don't know but if so then this solves only killing for loot problem and doesn't break pathetic thievery system. Killing for fun problem still remains.
--- End quote ---
The following only applies for guarded towns:
You say it doesn't affect thieving, yet items only get marked when going into town or when trading.
That does affect thieving.
Reputation for killing in shops and FLC should at least by equal to that of doorblocking.
The same should be implemented when shooting protected players within 3 hexes of an npc trader.
Another option would be to add 1 real day of jail time for shop shooting.
Any items on the killer will be confiscated by the guards and not returned.
Unprotected players can still be shot everywhere.
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