Other > General Game Discussion
Topic about mercs. Super mutants and t.e.
МорфиуÑМК2:
In this topic i offer to discuss mercs in general. Many people own mercs and use them for different purpouse; some induviduals use them for farming, and some to kill players in hot spots.
I happend to have a question on some characteristics of mele super mutant and minigun super mutant and rocket launcher one that cost 39k at current moment. Like from my exp mele super mutants can be very usefull in mining caves bc they can carry BG weapons and shot for about 20 gex. It would be nice to know the difference between mini gunner and rocket launcher one.
Most exp of energy merc can use rocket launcher.
avv:
Mercs are a risky investment provided how easily you can die, especially in random encounters.
Badger:
Mercs are a good feature executed badly. I don't see anyone running around with an average small gun merc. Or even, crazily enough, two or three.
Too expensive, too easily lost. For exceptionally wealthy level 21s only. Too much of a gamble for anyone else.
Michaelh139:
--- Quote from: Badger on September 12, 2010, 05:12:48 PM ---Mercs are a good feature executed badly. I don't see anyone running around with an average small gun merc. Or even, crazily enough, two or three.
Too expensive, too easily lost. For exceptionally wealthy level 21s only. Too much of a gamble for anyone else.
--- End quote ---
Well if you see me you'll see a little bit o everythin running around with me ;D.
*im not lvl 21 and Im certainly not rich. (caps wise anyways)*
Slaving is a good alternative to s.g. mercs.
Everything else requires caps.
Cultist:
Slaving is great if you want to die in random encounters and lose everything all the time. Can't go near BOS or Unity without getting murdered and the trade off is bad followers that take about as much time to get as the time it takes to make caps to buy a merc.
Navigation
[0] Message Index
[#] Next page
Go to full version