Other > Suggestions

Train stations revealed on character creation

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Surf:

--- Quote ---4. Yeah, the best argument of all. This should be inscribed below "Fonline 2238" and "Wasteland is harsh"
--- End quote ---

It is indeed the best argument of all. If you don't like the way a game takes, don't play it. It's simple.
Developers making the game they want to play, if you don't like it, well.

Cultist:

--- Quote from: Surf Solar on October 02, 2010, 07:45:22 pm ---It is indeed the best argument of all. If you don't like the way a game takes, don't play it. It's simple.
Developers making the game they want to play, if you don't like it, well.

--- End quote ---

If they only wanted to amuse themselves they'd be better off masturbating then making something for other people to play. Luckily for us the devs seem a lot more open to suggestion and ideas than the gm's.

kraskish:

--- Quote from: Surf Solar on October 02, 2010, 07:45:22 pm ---It is indeed the best argument of all. If you don't like the way a game takes, don't play it. It's simple.
Developers making the game they want to play, if you don't like it, well.

--- End quote ---

Suggestions are not an offence but help my friend. I feel it is my duty to constructively criticise suggestions. A lot of suggestions made it through people unrestrained fight to make aspects of this game better and some aspects change 180* when you look at the changelog, so no, I wont leave it  ;)

corosive:
i would agree to train stations being discoverable like any town, but make them unusable without a quest done "We don't just let any wastelander asshole with a hundred caps ride the trains, buddy" Players can suddenly "Discover" Train Stations themselves that way, making Train Stations just one of those obvious things you see, basic like world chat :P

I would also like to see train stations "Rob-able" with a gang of 4 players one should be able to rob a train station :P Get 50% of the caps made that month, and get a "Robber" karma trait, making you wanted around the wastes, and unable to enter protected towns/ train stations ran by the faction you robbed. Ie. Robbing the NCR Train Station makes you permanently (Or for 5 years in game) hostile to NCR.

Robbing train stations should be repeatable but security increases with every attempt (Just like Militia) However to prevent players from getting "Nothing" guards in the train stations should be lootable if the "Robbery" trigger has been triggered.

I also think players should be able to ride the trains quicker and cheaper if they have a pass of some sort, or make idolized players in the region get to ride trains for free, i.e Idolized in NCR, Free Train Rides.  Buy a Train Pass for 1000 caps, ride the trains for free until you die.

Trains should come VERY OFTEN, and should go to the North to Klamath.

These are just my ideas, I'm posting them here because I dont want to make a new topic about trains. However I like most of Izual's ideas and Lexx's logic :P but I really think my ideas on this one are pretty good towards positive train station suggestions. I just dont want the players to "Start" with any location EVER (Except maybe a small noobie village where you learn to craft and shit, that gets destroyed after a few quests :P "Hey thanks for teaching me stu... OH SHIT! Raiders! I'm outta' here!) but I think that Train Stations should be playing a BIGGER role in FOnline...

However I am completely content with Trains because I dont use them! :P I'm not a paraplegic, I got legssss! Kudos to everyone's ideas tho!

Surf:

--- Quote ---i would agree to train stations being discoverable like any town, but make them unusable without a quest done "We don't just let any wastelander asshole with a hundred caps ride the trains, buddy"
--- End quote ---

This sounds actually like a good compromise.

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