Other > Suggestions

Train stations revealed on character creation

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Cultist:

--- Quote from: Surf Solar on September 07, 2010, 06:20:13 pm ---I don't have a problem about that. When I do the quest and finally see the stations, I feel like I have achieved something and can finally use these trains. Sorry, but in my opinion they are fine as they are.

--- End quote ---

Right, you can find hidden vaults no problem but the building near town that has tracks leading to the horizon in both directions is so stealthy.

Lexx:
Well, Vault 13 was only visible due to the planned roleplaying project, which failed. Else I would have made it invisible long ago.


Beside this, gameplay > realism.

Cultist:
I'm just bitter because my stupid char can only see boneyard train and they rip him off at the ticket vendor.

Izual:
So, herm, may I sum up ?

Revealing train stations on character creation
Pros

* How can you know there are even train stations? "
Players should have to use their initiative, sure, but they shouldn't have to be psychic. Or playing with a wiki printout." (Badger). Also, "You want to get trains, you go to the train station. You do the quest at the train station to get trains. But having to look at the game's wiki page to discover that the quest, or even trains exist, is poor design.", same author.
* The way to discover them is quite pointless. "hiding train stations serves no purpose. Especially if the only way to see them is to talk to a doctor or something like that." (Izual)
* "The point is that trains aren't halfway near as popular as they could and should be." (Badger)
* "a bit help for newcomers could be good too. [...] As already suggested: makin trains visible but not usable before havin the quest done is a fine way" (Andr3az)
* Train is basic and needed feature from the beginning. "Travel speed decreased, need for cars and transportation [...] beginner players will die dozen of times before theyll visit all the towns required to obtain the locations. Its not "everything" its a basic thing like in-game chat."(kraskish)
* The train stations being not widely known among players is bad game design. "quests should be logical and reasonably discoverable within the game itself. Nor is it a case of wishing to give players something for nothing - a quest to get trains is absolutely fine. But not reading the wiki shouldn't deprive you of certain features, and that's currently the only way people can reasonably be expected to discover trains." (Badger)
* "I mean really, you can't honestly think, that letting players find a train station by walking past it will just make the game too easy." (Kikayoaka)
Cons

* "There's no reasons players should get everything from the very beginning without doing anything for it." (Lexx)
* "It's still easy to discover most of the stations" (HertogJan)
* It's not unrealistic that they are hidden, and players can use cars/radios to travel already. (Lexx)
* "Don't like 2238, don't play 2238." (Lexx)
Ahem.

Lexx:
Yeah, mass decided. Let's make everything visible by default, because it just makes sense.

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