Other > General Game Discussion

A suprising lack of Intelligence relateded perks.

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mahoraz:

--- Quote from: HertogJan on September 07, 2010, 10:58:42 AM ---Fighters don't require intelligence, neither do thieves, taxis or leaders.
Crafters can use it for high skill points, not for perks.

You think IN is underrated?
Try CH.

--- End quote ---

exactly..... alot of fighter chars get 1CH only since its only needed for mercs or players in a group (also npc interactions but those can be avoided for fighters)
also...perks that require IN are :
Bonus rate of fire
educated
sharp shooter
healer
swift learner
survivalist
rad resistance

if thats not enough..... then the amount of skillpoints you get will surely make up for it
(but the sugsestion about bringing back animal friend perk interests me)

zato1:
the difference between 6 and 9-10 int in skillpoints alone is utterly staggering, i highly doubt we need people getting stuff like educated... if anything intelligence needs perks related directly to Fonline, not just fallout. stuff like reducing crafting timers, or reducing materials needed for crafting slightly.

Korusho:

--- Quote from: Keldorn on September 07, 2010, 10:21:06 AM ---Didn't you know already?  The wasteland is all about the violence.

--- End quote ---

as a crafter, I know :P

avv:

--- Quote from: zato1 on September 07, 2010, 10:26:21 PM ---the difference between 6 and 9-10 int in skillpoints alone is utterly staggering, i highly doubt we need people getting stuff like educated... if anything intelligence needs perks related directly to Fonline, not just fallout. stuff like reducing crafting timers, or reducing materials needed for crafting slightly.

--- End quote ---

Alts.

Badger:
Intelligence is fine for the most part, in my book. You won't see many suggested builds with obscenely low intelligence in the same way you would with Charisma. Or to a certain degree, luck. Taking 1 in anything should be extremely undesirable.

The sadist in me would like to see 1/2 charisma characters able to talk to all traders, but not able to join groups of other players. You built you character like a loner, you have to play like one. But I'm not naive enough to believe that's ever going to happen, nor that it's really a good idea.

On the subject of SPECIAL, I'd think more variation in strength requirements would be interesting. Pistols requiring 3 strength across the board. SMGs requiring 4. Shotguns and rifles requiring five, etc.

I also hate how builds are built around perks, but what can you do? Other than remove the stat requirements. Which... would be fine, thinking about it.

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