Other > Suggestions
Ideas that maybe usefull! (Will keep input if there is anything new)
Ontheway:
1.Is thief cool-down possible ?
If there is a cool-down for gathering, why not set a cool down for the stealing?
It should stop the thief abusing, just make thief choose target more wisely and not to try to steal everyone in town.
And the Total Earing Efficiency would be more balanced.
2.Gathering Issues
Why the gathering cool down of mining and herbing and chopping woods have a same cool down?
Can we devide the cool-down timer into like 4 kinds(mining, chopping wood, herbring and gathering small junks like junk,elec parts,etc)?
If we could do above, is it possible to make profession for gathering system?
Like pro-miner ? which could use a timer for mining only and could "study" further?
and each "miner" level will raise the efficiency of each wave of hammer, and reduce the add of cooldown of each wave?
this could also apply on other kinds like herbing and chopping...
3.The Beginer's protection and helping measures.
It's a little bit further, but I think we should make a easy start and put the harshness and fun later on. If we gonna make it good and big. : )
Measures like create more easy jobs or just raise the shit shovel should be done if you ask me,
but we do have to put a level cap to the easy jobs, or some of them.
And also make the players which just created less than an amount of time unattackable by counting the ingame days
but you will lose this protection once and for all if you steal.
4. More Hote Rooms ! And locker rent !
There should be more rooms and hotels, the hotel system is not really functional because the cost is so low and the rooms are so less
Either raise the cost (but I don't like it), or add more rooms if possible.
Booking System and Reputation Count also could bring in to hotel rent make more people like to behave nice
And can we give a system for rent the locker, but for beginners below cretian level only?
That's all for now, see ya next time.
kraskish:
I like the newbie protection but of course it will be rejected (the idea is the faster you explore and experience it the faster you learn and adjust)
I really like locker renting. Just I cant think of a way to be fairly implementable. Wed need to have lockers in buildings which would need to be only yours kept by the guard which means they would be very limited and there are a few places that lockers exist but could be used like VC, NCR police st, dunno everywhere where lockers are. Of course this needs a lot of brainstorming
Ontheway:
--- Quote from: kraskish on September 05, 2010, 02:09:15 am ---I like the newbie protection but of course it will be rejected (the idea is the faster you explore and experience it the faster you learn and adjust)
I really like locker renting. Just I cant think of a way to be fairly implementable. Wed need to have lockers in buildings which would need to be only yours kept by the guard which means they would be very limited and there are a few places that lockers exist but could be used like VC, NCR police st, dunno everywhere where lockers are. Of course this needs a lot of brainstorming
--- End quote ---
Could we program like this: physically we need only 1 locker, and with different combination of number( like 123) you input, you open different locker space?
Ontheway:
Something new here:
Topic: Why me???!! About: NPC Combat Targeting
You know, it's really kinda of weird...
When you encounter enemies and merchants from different factions, they fight each other. : ) Well, we all like that, don't we?
BUUUT! If you're spotted by an unfrendly(like Mercanary or PressGang), they just begin chasing you like dogs chasing squirrels !!
They just ignore everthing else!! They don't give up until their last breath!! Since they see you, you're the only thing they can see and feel!!
Even an enemy of his, is standing right besides him and shooting at him !!
And if you met with NCR Army(Friendly) and Raider(Foe), and onre of the raiders saw you, it would become a reeeeal chasing race...
The only possible explainaton: they really hate players sooooo much....
But back to the topic, Can we give a solution like :
When the NPC engages, they simply targeting to their nearest foe regarding the factoin? And changed target to whom are attacking them ?
Or, can we make a threat formula ? For the NPC to choose target?
Anyway just give something that could draw their attention away.... I hate to be the quirrel....
That's all for this time....Still Running on the wasteland....Chasing by soooo many dogs.....
GroeneAppel:
--- Quote from: Ontheway on September 04, 2010, 11:43:38 pm ---1.Is thief cool-down possible ?
If there is a cool-down for gathering, why not set a cool down for the stealing?
It should stop the thief abusing, just make thief choose target more wisely and not to try to steal everyone in town.
And the Total Earing Efficiency would be more balanced.
--- End quote ---
There always has been a 30 seconds CD for stealing, which is more than enough, most of the time when somoene spams "hugs" on you he just uses science or repair. Just to annoy you. Most thieves check everyone in town because most poeple dont carry items anyway in NCR. Also if you would increase the steal limit to lets say 2 minutes, it would kill the skill, since its incredible easy to get rid of a thief, push him once or move away and bam hes out.
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