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Critique my HTH build

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John.Metzger:

--- Quote from: Cocain on September 18, 2010, 11:22:36 pm ---isnt joe the rock 5 luck a little random?

--- End quote ---
hmm i don´t know what you mean.. he got everything he need..
and luck is the only balanced stats in this build.. why you want to change that?
there is big different between high hth damage build and high criticals build. check it out.


--- Quote from: Cultist on September 18, 2010, 11:28:49 pm ---I've always used 140% and have never had anything less than 95% chance to hit eyes.

--- End quote ---

noted chance isnt real chance. you miss.

Cocain:

--- Quote from: John.Metzger on September 18, 2010, 11:31:03 pm ---hmm i don´t know what you mean.. he got everything he need..
and luck is the only balanced stats in this build.. why you want to change that?
there is big different between high hth damage build and high criticals build. check it out.

noted chance isnt real chance. you miss.

--- End quote ---

why not make luck 6 for toughness or 1? 5 looks a waste to me

whats the damage average this guy can do per turn?

John.Metzger:
no luck 1 cause critical failures.
no luck 6 cause this is pointless and would fuck the build.
where you wonna get this one point for luck6?  IN? ST? EN? totaly disagree ^^

without living anatomy its  5*haymaker (8-24 per hit) each turn (lets say 40-120 at least),
criticals from time to time (30-50 per hit). something like that..
try it with a stone (-1ap per attack) means 10 hits each turn (1-15? dunno exactly)
lol i never thought i wasted something ^^

no need for luck 1 cause no need for CH or PE or IN . realy simple.
no need for luck 6 cause hmm . just no need lol.. with IN 3 this build is fucked.
all other stats have to be on maximum. ST, EN, AG. as i said. simply build.

Cocain:

--- Quote from: John.Metzger on September 19, 2010, 12:26:32 am ---no luck 1 cause critical failures.
no luck 6 cause this is pointless and would fuck the build.
where you wonna get this one point for luck6?  IN? ST? EN? totaly disagree ^^

without living anatomy its  5*haymaker (8-24 per hit) each turn (lets say 40-120 at least),
criticals from time to time (30-50 per hit). something like that..
try it with a stone (-1ap per attack) means 10 hits each turn (1-15? dunno exactly)
lol i never thought i wasted something ^^

no need for luck 1 cause no need for CH or PE or IN . realy simple.
no need for luck 6 cause hmm . just no need lol.. with IN 3 this build is fucked.
all other stats have to be on maximum. ST, EN, AG. as i said. simply build.


--- End quote ---

isnt the lack of toughness going to hurt u on the long run? u could remove 2 points from END to gain toughness perk. this means 21 hp in exchange for 10% resistence.. although u would have to trade 2 hth damage bonuses to get that 10% resistence also or just 1 for 5% damage resistence
or u could remove 2 point from STR and do the same thing and then compensate with drugs to maximise ur str to 10

do drugs add over max stat? for example: having 10 str then take a drug will it go to 11 or is it capped?

why 5 luck but not 4?

dont get me wrong.. im not criticising ur build.. am just interested!

Floodnik:
1 luck would be ok in a pure damage build(in example jeo the rock). He will do almost no criticals anyway.

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