15.08.2009 - 23.06.2013
"Wasteland is harsh"
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Sneak - a possible solution
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Topic: Sneak - a possible solution (Read 3595 times)
Haraldx
This forum... The memories... The history...
Re: Sneak - a possible solution
«
Reply #15 on:
September 03, 2010, 04:06:51 pm »
They work if you implent them.
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.
avv
Re: Sneak - a possible solution
«
Reply #16 on:
September 04, 2010, 07:58:59 am »
Sneaking isn't supposed to be about pressing some button and becoming invisible, no matter if it's about skill or sneak boy application. When it comes to real sneaking it's about knowing where your enemy is and knowing that he doesn't know where you are. It's about clever use of scenery and trying to predict your enemy's actions.
It's just fonline doesn't have what it takes to create a good sneaking feature. It doesn't have camoflague, peeking, crouching and crawling, heights or sounds.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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Sneak - a possible solution