Other > Suggestions
Improvements of some small guns
skejwen:
As in topic - it would be good to see some of small guns improved. Currently people tend to use only few of all variety of it (sniper/assault rifle).
My first thought about small guns that shotguns are totally crap with small damage and really short range (even smaller than throwing knifes, which is well... ridiculous).
So here goes my ideas for shotguns:
1. Longer range (even 15 hexes would make great difference for normal shotties).
2. Better ammunition, which is able to deal more damage and maybe some % chance for knocking down target.
3. New shot mode "two barrels at once" for shotgun and saved-off shotgun.
/skejwen
Wallace:
Not a new idea - read some other topics
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Re: Big Guns nearfing (again ? yeah again)
« Reply #31 on: Yesterday at 02:13:21 pm »
Once again i'll remind the idea of possibility for crafters to upgrade (not only) small guns as well as ammo
Every new tier of upgrades would require more skills (last tier would require 250 in a skill such as repair and 150 in small guns)
Also different parts/capabilities could be upgraded (rate of fire, range, damage, accuracy, accesories such as exp. mag. and so on)
Such weapons would require more and more, eighter time,skills and resources and would be harder to repair
If such thing were to be implemented then even if you'd see a bluesuit with Mauser you couldn't be sure if he just took it from some dead raider or been tinkering with it so much that is now some sort of a super cannon
Now to balance weapons usage just make small guns upgrades rather effortless in comparing with big guns (and energy weaps)
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I've also suggested other ammo for shotguns - flachettes dealing fire damage
Nice_Boat:
Wouldn't the introduction of Fallout Tactics ammo types for shotguns solve the issue? I mean the inventory icons are basically there and the item on the ground could use the standard ammo box. That + upping the range would work fine.
P-90 could really use bonus rate of fire - aside from that I think it's fine.
Sniper Rifle is perfect - if it suffers from anything I think it'd be the critical hit table.
The biggest strength of small guns is their sheer versatility and easy access to ammo - given these traits they really shouldn't be made much more powerful.
Oh and I don't like the whole upgrade idea. There basically are 2 ways of doing it:
1) gamey stuff, which fails hard as it ruins the immersion.
2) going tacticool (you know, rails, optics, grenade launchers blah blah) - which doesn't really fit the post-apo fifties and would ruin the immersion too.
Badger:
To me, the problem is that we only see about 5/6 small guns in use.
Remember needlers? 14mm pistols? Grease guns?
Szef:
I use 14mm often. It's cool :P Grease is nice too. But.. why p90 don't use 9mm buggy ammo anymore? :( Tons of 9mm ammo lies under workbench.. Or maybe ammo could be dissasembled into gunpowder or something?
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