Other > Suggestions

Crafting cooldown changes

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Haraldx:
You may risk being hurt if the cooldown is higher then max, but you can keep crafting.

max cooldown 1h - You can craft safely
If cooldown 1h 30m - 50% that the crafted item will be deteoriated
If cooldown 2h - 75% that the crafted item will be deteoriated
If cooldown 2h 30m - 50% that the crafted item will be deteoriated, 50% that a random limb will be crippled (including eyes, if working with sharp instruments unsafely).
If cooldown 3h and over - same as 2h 30m, just all % changed to 75.

kraskish:
I guess higher than 20 minutes should bear consequences and not being crippled but first risking

20min - 1hr - 50% chance that your item wont be made (cooldown will raise as if you crafted and you still have mats)

1hr and more - 33% chance that your item is made, 33% wont be made (cooldown increase + you have mats), 33% item wont be made and materials lost

Quentin Lang:
Hell yeah, i would just repair em all right after crafting... It aint balanced.

Whisky Bob:
How would this work for Psychos? They can't be "damaged". I like the idea - 80+ psychos per cycle. yay!

Haraldx:

--- Quote from: Quentin Lang on September 03, 2010, 11:31:37 pm ---Hell yeah, i would just repair em all right after crafting... It aint balanced.

--- End quote ---
Keep in mind that crafting cooldown makes repairs always fail.
--- Quote from: Whisky Bob on September 03, 2010, 11:56:15 pm ---How would this work for Psychos? They can't be "damaged". I like the idea - 80+ psychos per cycle. yay!

--- End quote ---
Then, maybe 50% that the item won't be made?

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