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FOnline SDK - Question

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jan0s1k:

--- Quote from: raynor009 on January 04, 2011, 11:14:51 pm ---This is great! Thank you all of you!  8) .I also made a quick aplication but it isnt very advanced.Only says if its on or not.You can try it out bellow is link ;)

DOWNLOAD ME



--- End quote ---
wow ;p I can do this with lower requirement (gui takes space too!):

--- Code: ---cmd
ping fonline2238.net
echo Yea, I'm boss

--- End code ---
save as status.bat and then run it ;p

Kamilos93:

--- Code: ---[00:073] FOnline server, version 0396-A1.
[01:039] ***   Starting initialization   ****
[01:042] Script system initialization...
[01:055] Reload scripts...
[01:953] Reload scripts complete.
[01:953] Bind reserved functions...
[01:969] Bind reserved functions complete.
[01:969] Script system initialization complete.
[01:969] Loading language packs...
[02:032] Loading language packs complete, loaded<2> packs.
[02:032] Reload client scripts...
[02:156] Reload client scripts complete.
[02:156] Indexing client data.
[02:158] Indexing complete, clients found<15>.
[02:159] AI manager initialization...
[02:159] Find bags...
[02:185] Loaded<154> bags.
[02:185] AI manager initialization complete.
[02:185] Item manager initialization...
[02:186] Item manager initialization complete.
[02:186] Critter manager initialization...
[02:201] Critter manager initialization complete.
[02:201] Map manager initialization...
[02:203] Map manager initialization complete.
[02:203] Var Manager initialization.
[02:203] Update template vars...
[02:426] Update template vars complete.
[02:426] Var Manager initialization complete.
[02:426] Load Dialogs...[02:426] from list<dialogs.lst>.
[02:911] Loading dialogs finish, loaded<799/799>.
[02:992] FixBoy load crafts...
[02:992] FixBoy load crafts complete.
[02:997] Loaded<137> critter types.
[03:004] Refresh GM Mask<wm.msk>...[03:014] size<1400><1500>. complete.
[03:014] Loading items prototypes...
[03:154] Items prototypes successfully loaded, count<4608>.
[03:154] Loading critters prototypes...
[03:191] Loaded<515> critter protos, errors<0>.
[03:191] Load maps prototypes...
[03:484] Script::Bind - Function<bool s_Dialog(Critter&,Scenery&,int,Item@)> in module<scenery> not found, result<-6>.
[03:484] ProtoMap::BindSceneryScript - Map<pid<504>, name<farm1>>, Can't bind scenery function<s_Dialog> in module<scenery>. Scenery hexX<157>, hexY<122>.
[03:484] Script::Bind - Function<bool s_Dialog(Critter&,Scenery&,int,Item@)> in module<scenery> not found, result<-6>.
[03:484] ProtoMap::BindSceneryScript - Map<pid<504>, name<farm1>>, Can't bind scenery function<s_Dialog> in module<scenery>. Scenery hexX<82>, hexY<86>.
[03:484] Script::Bind - Function<void t_NpcMessageShout(Critter&,Scenery&,bool,uint8,int)> in module<trigger> not found, result<-6>.
[03:484] ProtoMap::BindSceneryScript - Map<pid<504>, name<farm1>>, Can't bind scenery function<t_NpcMessageShout> in module<trigger>. Scenery hexX<81>, hexY<115>.
[03:484] Script::Bind - Function<void t_NpcMessageShout(Critter&,Scenery&,bool,uint8,int)> in module<trigger> not found, result<-6>.
[03:484] ProtoMap::BindSceneryScript - Map<pid<504>, name<farm1>>, Can't bind scenery function<t_NpcMessageShout> in module<trigger>. Scenery hexX<82>, hexY<115>.
[03:484] Script::Bind - Function<void t_NpcMessageShout(Critter&,Scenery&,bool,uint8,int)> in module<trigger> not found, result<-6>.
[03:484] ProtoMap::BindSceneryScript - Map<pid<504>, name<farm1>>, Can't bind scenery function<t_NpcMessageShout> in module<trigger>. Scenery hexX<82>, hexY<114>.
[03:506] Load maps prototypes complete, loaded<271> protos.
[03:507] Load locations prototypes...
[03:510] MapManager::LoadLocationProto - Proto map is not loaded, location pid<127>, name<e_mountain7>.
[03:510] Load location<127> fail.
--- End code ---

I need help in last update I can't run my server :/

raynor009:
What revision number is that? Looks like the server failed to load a map.Did you try searching if you have the map or to control if its there?

barter1113:
Delete
--- Code: ---e_mountain7
--- End code ---
map from locations.cfg

I have a question. How can I make quest? I know how to do easy dialogs but I don't know how works quests.

barter1113:
Up, how can I make easy quest like bring me x items?

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