FOnline Development > Questions and Answers

FOnline SDK - Question

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wladimiiir:

--- Quote from: Alvarez on May 20, 2013, 01:57:39 pm ---Is it possible to script moving hex blockers which surround a player in a formation depending on his faced direction?

--- End quote ---
I guess you would need some time event (e.g. every 1s), which checks the location of your player and recreates blockers according to your needs.

E3245:
Whatever happened to FOnline: 2238? Did they also release an SDK or is that just for TLA?

JovankaB:

--- Quote from: E3245 on May 24, 2013, 04:39:43 am ---Whatever happened to FOnline: 2238? Did they also release an SDK or is that just for TLA?

--- End quote ---

We did not release an SDK.
Development/SDK is a board for any technical discussion related to developing games with FOnline engine.
You can also share your work here if you want. It was created, because there was no other place like this
exclusively for English-speaking people. FOnline.ru is primarily filled with Russians writing in Cyrillic.

E3245:
I have 2 questions:
1) How would I make a script for a weapon with a silencer? Like other people around the enemy would not hear it as well.

2) How can I make the weapon shoot out grenades without wasting the bullet, as if the grenade doesn't count as a shot fired, or the grenade launcher uses separate ammo from the gun?

Wipe:
Sound is made when engine calls reserved critter_action function (ACTION_USE_WEAPON). Just make scripts skip PlaySound() when specific weapon is used.

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