FOnline Development > Questions and Answers
FOnline SDK - Question
wladimiiir:
--- Quote from: Gob on May 10, 2013, 08:51:43 am ---there are some blockers i think they are the blue ones check the readme
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--- Quote from: JovankaB on May 10, 2013, 09:22:15 am ---no
In theory you could make the glass wall unpickable, shootThru item and add a check in combat.fos if the item is between attacker and the attacked character (perhaps for optimization store somewhere boolean if such item in a map exists at all) - and make the attack fail, with some special effects, explosion if it's rocket etc. or make it as invisble hex marker with same function
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I am sorry, I somehow missed your answers, so thanks for some tips.
I didn't try the blue blockers, but I might do that later, but I tried check in combat.fos, but the problem with that is that Events (Attack, SeeSmthAttack) before the combat.fos function, so that is insufficient in my case.
I used modified check_look function with some special hex scenery, but I think I will also try Gob's solution to not have possible and unnecessary performance drop while checking it in the function.
E3245:
Hi, I'm new here.
Is it possible to convert Fallout 1 maps to FOnline? Tried googling it but no hits.
Lexx:
Yes, but you will need some older versions of the fonline mapper for this. Then you open the map with the original BIS mapper, save it. Then you open and save it with a modified version of Dimms mapper (not sure if it is in the SDK), then you open and save it with a old version of the fonline mapper, again with one of the next newer versions and again and again... No idea what versions exactly.
That's what we did in 2009, at least. BIS mapper -> modified Dimms mapper -> fonline mapper -> done.
Mayck:
I remember there used to be a package of Fallout2 maps converted into newer fonline mapper format somewhere on fonline.ru, perhaps someone did the same for Fallout1 maps too.
Wipe:
http://forum.newfmc.pl/index.php?topic=122.msg2698#msg2698
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