loc.Color = COLOR_CHANGE_ALPHA(COLOR_RGB(0,0,0xC8), 70);
How do I remove the flower I get every time I respawn?or change it to another object?
_CritAddItem( cr, PID_FLOWER, 1 );
How do i remove hell so i can just respawn at the nearest replication?
if( not dieMapIsHell ) { cr.StatBase[ ST_REPLICATION_MONEY ] -= cr.Stat[ ST_REPLICATION_COST ]; _CritAddItem( cr, PID_FLOWER, 1 ); if( cr.Stat[ ST_REPLICATION_MONEY ] >= 100 ) _CritAddItem( cr, PID_RADIO, 1 ); // Add radio }