FOnline Development > Questions and Answers
FOnline SDK - Question
Gob:
You don't need to cut it actually... I found out it works better if you don't. just play arround with the settings untill you get the tile shadowing right.
JovankaB:
I tried merging 2238 map once but it turned out on some PCs with older graphics cards big (not cut) maps might be not visible.
Lexx published the map on NMA forum: http://www.nma-fallout.com/forum/viewtopic.php?t=52363
elqoro:
I have that map but how add it as normal map.
Outlawries:
I have a problem with timeouts and respawn time
i have change it but the timeout wont change neither will the replication time
Wipe:
--- Quote from: Outlawries on January 11, 2013, 11:49:07 am ---I have a problem with timeouts and respawn time
i have change it but the timeout wont change neither will the replication time
--- End quote ---
For timeouts you set exact time when it should end, not how long it should be active. If you set it like cr.TimeoutBase[...] = REAL_MINUTE(10), it won't work - you've set timeout to end in deep past. See *_TIMEOUT in _defines.fos, around line 815; all of them uses __FullSecond + something. You can use such defines, or use some generic macro
--- Code: ---#define _SetTimeout#(cr,timeout,time) cr.TimeoutBase[timeout]=__FullSecond+(time)
...
_SetTimeout( player, TO_REPLICATION, REAL_MINUTE(30) ); // set replication timer
_SetTimeout( player, TO_REPLICATION, 0 ); // clear replication timer
--- End code ---
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