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FOnline SDK - Question

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Skycast:

--- Quote from: codave on June 26, 2012, 11:00:29 am ---That's about what I figured.  I'll see what I can't cook up.  Thanks.

ETA -
Ok, spent a few hours on it with no luck.  I'm a little surprised that there isn't documentation anywhere on this.  I can't get a script to bind in the Script/Module in the Object Editor for some reason.  Tomorrow I'll try it another way...

--- End quote ---
No idea why you want to bind script to car, you just need to set in locations.cfg to all enc maps geck_visible=0, and in script which processing entering to encounters add lines to setknownloc for car driver, you can also process entering with car in map init scripts. 

Bevolard:
So how can I get Enemies and everything else run in real time? they only seem to walk for me.

Aquare:
Modifying  a code in a file named 'npc_planes.fos'.

Bevolard:
Ok I am hopeless can anyone head my in the right direction?

Bevolard:

--- Quote from: Aquare on September 20, 2012, 03:35:39 pm ---Modifying  a code in a file named 'npc_planes.fos'.

--- End quote ---
Ah thanks i got it to work out now they run

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