Other > General Game Discussion

Slow Map speed and Pathfinder

<< < (8/15) > >>

Inskipp:
Cars help a lot, especially since they've been made much cheaper.


But I agree, the map speed is ridiculously slow. Half of my friends ragequitted the game because they got frustated with the movement speed, coupled with other issues (getting one-shotted by marauders near NCR, interrupted every 3 pixels by an encounter etcetc.)

If the devs want to keep this speed, at least decrease the encounter- rate.

A small speedboost would still be nice though... or a buff on the Pathfinder- perk.

E: What is the reasoning behind the movement- speed decrease anyway? Was it ever an issue in the first place?

Trokanis:

--- Quote from: Inskipp on September 02, 2010, 05:29:53 AM ---Cars help a lot, especially since they've been made much cheaper.


But I agree, the map speed is ridiculously slow. Half of my friends ragequitted the game because they got frustated with the movement speed, coupled with other issues (getting one-shotted by marauders near NCR, interrupted every 3 pixels by an encounter etcetc.)

If the devs want to keep this speed, at least decrease the encounter- rate.

A small speedboost would still be nice though... or a buff on the Pathfinder- perk.

E: What is the reasoning behind the movement- speed decrease anyway? Was it ever an issue in the first place?

--- End quote ---

I am on the verge myself. I was told by the encounter dev that being around guarded towns like NCR should be safe.  Well least I'm not the only one losing it all around guarded lawful towns.

Inskipp:

--- Quote from: Trokanis on September 02, 2010, 05:35:15 AM ---I am on the verge myself. I was told by the encounter dev that being around guarded towns like NCR should be safe.  Well least I'm not the only one losing it all around guarded lawful towns.

--- End quote ---
Eh, that dev shoud re-check his statement. NCR is surrounded by marauder- encounters, and with the recent SMG buff, marauders can pretty much just instakill you from a fair distance (12-14 hexes or so) on early levels. (I have no idea if this is intended)

This probly wont be an issue for an end-game character, but early on (where it matters the most imo) it can be quite a joykill.

The Hub and junktown are safe tho. Nothing worse than raiders there for beginners, only real threat are other players (which is just part of the game)

Surf:
Encounters will soon get reworked.

Trokanis:
The encounters near hub and junktown with players may be part of the game, but are currently so frequent that you might as well be going up against ticked off Hubologists on pre-wipe jet.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version