Sorry to be rude but.... you must be noob to say this.
If not you would know that all former power build got nerfed (fast shot trait, drugs, up small guns damge, etc...)
And blaming devs because a large part of players prefer pvp than anythingelse... meh wtf ?!
Sorry, but Fonline remain the "game of alternative pg" or of the pg with power build.
You know very well that these changes were made to balance the pvp. The fact remains that power builds persist, as you know very well that people create the main pg with a usual power build, and after with a second and third pg attorney to main pg weapons and drugs and what it needs.
All this kills the bud the creation of an economy based between pg and also the social side. Ah true, for you the only part that must be social is to slay factional rival...
Or do you think the social part of the pg should exist only between members of a faction? As trade?
If you deny this then you're lying to lie knowing.
Jump to review what kind fallout belongs. From that world and the world is an RPG.
I LOVE PVP.
But in an RPG there are also rules for those who make the pk. Who takes the road of the bandit also bears a negative effect. Here, however, have nothing to lose and everything to gain. Why in the cities protected, they may enter and are not killed on sight? Because when pk encounter in patrols of the city protected, the patrols not kill them?
Why have not thought a system Karma well as the PK? Heck the game provides the Karma and if you do negative actions karma decreases. If you kill a child you're branded for life as a slayer of children with their consequences. If you become slaver same thing. If you make the pk instead? NOTHING! No penalty. Everything to gain and nothing to lose.
The problem is that you do not care anything about the RPG component, which is the heart of the saga of FALLOUT.
You are interested only to have the environment FALLOUT, throw in the toilet of his soul rpg, have factions and slay among yourselves.