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Post wipe disillusionment

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zato1:
the raiders are NCR's enemy. they are killed on sight. these are criminals in the eyes of what little law NCR has. players in this faction cannot enter NCR. what more do you want? when you figure out a way for guards to stop crime before it happens, take it to RL because you will be a rich rich man. minority report ftw

Izual:
I was about to reply but gordulan was faster :P


--- Quote ---in what fantasy noir world would the guards care about what happens OUTSIDE their town
--- End quote ---
In Fallout's world. There are enough canon sources to confirm that.


--- Quote ---in a lawless land of guns and violence?
--- End quote ---
Outside Shady Sands for example, there isn't a lawless land, but the New California Republic state. Full of laws.
http://www.fo2238.fodev.net/wiki/New_California_Republic_state

zato1:
so then make the guards respond to a karma system, in and outside of NCR, buddy. are you happy with your own game or not? for christs sake take a stance on something would ya?

in the wasteland there is nothing but pure word of mouth and maybe radio comms to warn about murderers, thieves, looters etc. the current system reflects that. a change to the way it works now without a valid lore reason would simply be caving into the carebear demands for an easier game. if you want to make NCR guards badass and patrol the wastelands like a police force, go for it, but make sure they do it right, and aren't just another stupid encounter thrown together in 5 minutes for the players to farm.

Izual:
Don't worry.

Game is about to change.

FOnline is still in beta.

Ymeogamaouas:
Overall I like the game.

I am very new so I cant say "I dont like how things turned out after the wipe" or something similar.

But since people want to go into the lore lets just have a look at this (from the Wiki which is this games lore)

--Police forces
NCR's army is not supposed to keep peace inside the federation's towns, so each town have to make its own police force. However, the Rangers can make a good intervention force, if a serious battle happens somewhere. They are quick and well trained, as they are the elite force of the state. They are said to have numerous safehouses throughout the worldmap, and they use these to strike at slavers or outlaws anywhere[/b]
---

It seems to me that the "Rangers" somehow get to know things that may not have witnesses.

Overall though from my brief experience.

It seems that since there is no penalty (ie a karma based system that identifies you as a villain regardless of if you attack PC's or NPCs (NCR caravans for example) there is no reason not to kill someone else in an instant you meet them. If nothing else that stops them from killing you.

Is that realistic in a post-apocalyptic world? Probably not because killing outside a computer game even in less civilised areas of the world is not something that comes to humans that easy. It is actually the main reason we have communities and a society... because of consience.

From a new player perspective its even worse... I have been unable to even collect the brahmin hides I need to make a tent.

I scoop shit, make some money to get a gun (to defend myself from critters) and go outside shady sands to find my brahmen. I kill a couple, then I stumble upon a wastelander (or he stumbled on me). Before I get to even say hi or run away, he shoots me I die.

Rince and repeat, this time I didnt go for a weapon, decided to hunt down brahmin with my bare fists. I collect a couple and then meet a friendly gang... they give me 3 hides and a gun and some bullets.

I keep hunting and I am seriously getting worried... what will happen if I meet a non-friendly pc?

I enter an encounter where there seems to me mauraders and brahmin and another wastelander and some NCR Caravan. well... he waits for ncr to kill the marauders, shoots me and comes over me while I am at -12. "Do you have any money? If yes I can FA you" - since steal shows you a person inventory almost immidiatetly I decide to almost tell the truth. So I reply "well I got some hides and a gun but no money". His responce "no worries I checked myself, bye bye"...

and shoots me.

The caravan off course does nothing.

Overall yes there may be " in reality" difficulty in explaining why NPCs would auto react to a Player kill (how did they find out since he killed everyone?) but then how can you say "well he has joined the Raiders and hence NCR guards attack him automatically" with a straigh face?

So killing a 1000 people does not get you a reputation. But joinin a gang automatically and magically becomes broadcasted over the face of the world...


PS.

Not complaining by the way! Okay I died and the games is extremely difficult at first for a new player (no alts, no friends etch) just answering to many of the previous posts about realism etch.

PS2.

My solution for the new player problem by the way would be if you allowed for buying the tent or at least part of the hides from many npc vendors. that way if I dont want to risk my hard work and time spent by continuing to venture out there while I have lets say 8-9 hides would be to simply buy the rest.

Off course I could buy from PC's but right now I dont think the PC based economy is thriving that much! (not to mention that its extremely not safe to approach people for trading as you will most likely get robbed!)

Another solution would be to allow at least the placement of a few items in the bank in the form of a safe or bank deposit box that holds 5-6 items.


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