Other > General Game Discussion
Cars!
Trokanis:
--- Quote from: Solar on September 08, 2010, 01:08:18 PM ---Has the price begun to fall yet? When cars are worth their minimum amount we could see noone uses them. A sinlge player isn't really in the position to say the global take up of cars.
--- End quote ---
I'm sorry but you may only have ONE or TWO players making a statement on such things like cars, prices of mercs and dogs. Because all the other [groups] of players usually don't have any problems with it on the global take. If they need caps they kill a ton of players or takeover a town. If they want a car or merc, they take those caps and buy one or 3. There's 6 of them running to every merchant in the wasteland cleaning up every last cap with radios and other low lvl stuff. They can [afford] to leave mercs with their cars in case someone stumbles on it. They can afford to lose the car if someone manages to take it. Think back to when those same people couldn't [afford] to lose their sacred base. (pretty sure you were buried in posts about it)
The changes to cars looked like they were meant to help people other than established groups get them. If I'm wrong no worries then. The way things are though, it's not something I see a lot of small groups able to do. I'm just putting in a point of view you might not hear.
zato1:
trokanis all i can say is you are wrong, id love to go into detail but i cannot on public forums, pm me if you'd like to talk about ways to succeed financially by yourself or with a small group in fonline. its very possible and very fun, but one must be very cautious of who they associate with. without many players to have your back, your only protection is your wits and your 1 little gun.
eBay:
well, carry boxes in hub only 100 times and u have ur brand new ferrari
Trokanis:
--- Quote from: zato1 on September 09, 2010, 03:22:08 PM ---trokanis all i can say is you are wrong, id love to go into detail but i cannot on public forums, pm me if you'd like to talk about ways to succeed financially by yourself or with a small group in fonline. its very possible and very fun, but one must be very cautious of who they associate with. without many players to have your back, your only protection is your wits and your 1 little gun.
--- End quote ---
Humn do you even read the posts before you reply about them? Anyhow as I was answering Solar, it's the small groups that will have the most trouble and may bring to light aspects about the game, that the large groups may ignore or over look.
The facts in this thread are, a few people don't want to see the wasteland full of cars. *well even at base prices it's still not cost effective for everyone to own one, there's repair and fuel costs. Not everyone will have characters that can cover those needs.*
Others have brought up they simply want cars to not be griefable. *is that too much to ask for an item you work hard for to get money and maintain?*
If there has to be some middle ground that is what these threads are for. To try and have a chance to put input in about the topic. So the main ideas so far are above. With sprinkled throughout this thread a midst peoples rants and whines, is other ideas about cars. Maybe if we try to continue to discuss that topic the people who make the decisions will be willing to read them.
Tankboy:
my input to this..
i dont care if someone can find your car .. ill just park mine in a tent,.
but the prices.. i was gona go buy a buggy, thought it would cost arround 23k like i heard somewhere,. but hey its 38k+ at that time, few days ago so i imagine its more expancive now,. i scavanged the merchants in each city, WAlking! to get upto 25k caps and thought i could buy one.
so is it not a problem that a "pro" gang,. gets to buy allot of cars for cheap prices when others like myself have to pay allot more? im pretty sure that most of the early "cheap" buggys went to a few players who bought many.
so my only problem is that prices go up so fast, maby a price "roof" so they dont exceed a certain price? but i think it would be best to have fixed prices.
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