Other > General Game Discussion
Cars!
Badger:
So why can't we have fixed merc/car/dog prices, anyway?
Marko69:
Cars are fucking awesome, hummer is flying.
Solar:
--- Quote from: Badger on September 08, 2010, 04:33:32 PM ---So why can't we have fixed merc/car/dog prices, anyway?
--- End quote ---
Because eventually they settle down to appropriate prices as to what people are willing to pay for them.
--- Quote from: eBay on September 08, 2010, 04:24:29 PM ---u are wrong Solar, if there was a fixed ammount of caps then alright but thats not the case here, TC gives tons of caps which can be used to buy mercs or cars, if u buy cars and make their price higher u will make urself and ur faction even more powerfull than other factions, also u nerfed all builds u made players twice weaker than they were before the wipe but militia stayed as it was, 20 guys + gauss pistols 300 hp etc ...
--- End quote ---
I think you somewhat overstate the power of Militia there, but is not the problem with militia that they all come at once? Anyway, probably a topic on its own.
Badger:
--- Quote from: Solar on September 08, 2010, 06:34:48 PM ---Because eventually they settle down to appropriate prices as to what people are willing to pay for them.
--- End quote ---
I just don't see why fluctuating prices are better than fixed ones. Especially without hard price caps. I don't think the economy is stable or consistent enough to justify it. You have guns selling for a few hundred caps, and bases available for a few hundred thousand. The cash flow isn't steady enough. The Rogues has a base within, hell, less than a day?
The only real consequence I can see of variable prices is poorer/newer players losing out and prices getting skewed. It's also a psychological thing. If you know you have to save up 12k for a scout, you have a definite goal to aim for, and are more likely to pursue it. Same if it's 200 caps for a dog. I mean, right now, it's about 1,014 caps for a 34hp dog in Junktown. Lot more than it says on the wiki.
It's also worth considering that after a certain point, money becomes no object for some players. If you can afford a 130k base, money isn't such a big issue. And the well off groups then throw it out of whack for everyone.
I just don't think there's any advantage to inflation. With fixed, people know what to aim for, and they're not at the mercy of price fluctuations.
Ganado:
I agree with Badger about this economic problem.
Especially with the case of dog prices. It's a dog. It's meant to help a newbie fight scorpions. A newbie can't afford 1000 (2000+ at end of last wipe) caps on a dog that can die in one hit or from a pack of scorpions. Same problem will eventualy happen (if not already happening) with cars, but to a lesser extent as of right now.
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