Other > General Game Discussion
Name colorizing changes
kraskish:
Solution to pros and cons of namecolorizing would be an automated system like either the factions will have tags or colors before them, maybe even assigned by GMs or automatical one based on one like jan0s1k, so the person that kill you gets red, the one that heals you gets green
Ned Logan:
I think the previous system was almost perfect - I would only totally remove the server name colorizing, and that you could not only colour peoples names, but also display a colored text (like faction name for example) above their name...
This change just makes no sense... we are gonna make alliance anyway. The only result is, that we will more shoot people who we "think" or "remember" that they are PKs.
So in the end, common players and begginers would pay for this change the most, especially if they pick a name similar to some PKs...
Surf:
The previous version was awfull and I am glad they changed it.
It was encouraging Metagaming. How should a new, freshly created character in THE FALLOUT WORLD know who is his enemy and who not? Current ingame system is fine. If you want to mark someone as "bad" or "good", do it via the ingame system. It's enough. Another issue solved - using out of game "programs" is gone. Use ingame features. If you want to mark someone as "bad", use either your brain to remember him/her or use said ingame feautures. Its an awesome change. :)
Enzo:
--- Quote from: Surf Solar on September 02, 2010, 05:11:02 AM --- If you want to mark someone as "bad" or "good", do it via the ingame system. It's enough. Another issue solved - using out of game "programs" is gone. Use ingame features. If you want to mark someone as "bad", use either your brain to remember him/her or use said ingame feautures. Its an awesome change. :)
--- End quote ---
its not enough, and its stupid change... ingame feature is stupid too, because you can mark someone only when he is staying, you cannot mark him while moving... yeah, yeah, "really awesome", you cant "remember" (mark) moving people... simply "awesome"...
Sius:
--- Quote from: Izual on August 31, 2010, 10:36:57 AM ---A poll won't change anything so what's the point? We have to test this game, not to complain about "it was better before". Who knows, maybe it's part of a bigger plan? I liked Namecolorizing in some way, but I also disliked it in some other ways - we had it, now we haven't got it, let's see how it works.
--- End quote ---
Ehm this "we had it now we don't" argument really sucks Izual :D. We had full drop for over a year now so why don't we "don't have it" for one month for example? And there are MUCH MUCH MORE interesting "on/off" features that could be tested this way other than namecolorizing. FOnline lacks social features that gives your avatar and your gang identity. Here you are just blue copycat of the guy before you and he is the copycat of the guy before him and he...
There is nothing like gang tags, tattoos and other stuff that could help us distinguish the enemy or friend (and there were some very nice ideas about all of this). But you decide to limit something as essential as recognizing who is who just to same faction? Well with every wipe so far you always made ton of nice changes but you also always have to step into big pile of shit with changes like this. Namecolorizing is not great because of metagaming. Thats for sure, but disabling it is not the answer. Integrate it into the game is. So we could use our faction terminal with pipboy to store our enemies names/colors instead of namecolorizing.txt. And we should be able to share this list with other players through their pipboys or maybe also through radio etc. Simply cut the metagaming crap through ingame features. But this? Its just one huge 3 wipe long leap to the history that will bring no good for casual and anti-PK gamers.
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