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Changelog 30/08/2010 and Server Wipe

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pistacja:
Oh, and when I enter a random encounter I get a "punch" attack, but when I change the attack type the "punch" disappears. I should have got Strong Punch and Strong Kick and the wiki says Snap Kick is 4ap anyway http://www.fo2238.fodev.net/wiki/Unarmed


...and this Snap Kick of mine uses a punch animation. 

Kergath:
Boost SG - good, its more realistic now, BG were overpowered way too much, ( but minigun and other BG weapons should require more ( 8 ) STR and more AP but should have defastating dmg imho )
Namecolorizing - again more realistic gameplay - but thiefs are gonna have much simpler life now
Drugs - good, no more overpowered PK apes

Still - alts and relog limitation - not good - it is simply workaround to weak in game economy system.

Quest - there should be much more quests and bigger reward's for them, also quests that can be taken by multiple players ( simple quests like kill all dogs from Boneyard would work perfectly for teams, kill something in cave's etc )

In the other hand, PvP is still lame, no tactics, just shoot first and kill or be killed - dev's should work on this very hard. Battles from Fallout Tactics ( where player can crouch and lie down ) imho Fonline should use this fighting system, ( does 3d models will allow to crouch etc? ) Boosting SG and other weapons without rebuilding tactics won't give any good effects.

Just my tought's about game:) GOOD work dev's.

Haterade:
wow, i try go somewhere, then get enc and die... respawning same place ALL the time

Ned Logan:

--- Quote from: farnak on August 31, 2010, 08:46:57 am ---- Fast Shot trait works only with weapon modes that have aimed shot capability.

it's not clear

Trait doesn't work with burst
or
Trait works only with weapons, which have aimed shot mode?

--- End quote ---
No, it work only for single shots... for example with P90, single shot is 3 AP, but burst still 5 AP... I tried it...

farnak:
what about granades and rocket launcher?

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