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Changelog 30/08/2010 and Server Wipe

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zuhardu:
So, instead of adding weapons you are removing some. I don't like the ideea and don't get why weapons are removed from the game instead of just changing their stats. Also, my favourite PVE weapon, the assault rifle, was removed from crazies, that really sucks! I hope that crazies will have assault rifles again, that is my biggest complain, now there is no reason to hunt crazies no more. Map speed is hilarious, but makes the game harder and more realistic so I aprove that change.

One question: can a 1 ch character can use a car and take players with him now? If a car has 8 sits it would be normal to take 7 players with you, no matter what charisma you have.

LE: Did the cooldown for caravans has been removed? I think i meet 2 NCR Carvans in 3 minutes.

Amrok:

--- Quote ---- Namecolorizing works only on players sharing the same faction.
--- End quote ---
I dont think the goal is in a pker/anti-pker balance.
But only to have more consistent ingame factions than before
(where ingame factions were essentialy big teams depots)

This way is a good one for the server life, objectively.
But being able to have more than 2 color to manage his contact was very nice (to not say "a need" for a big squad).
With a ingame color-choice interface, we could keep the management-freedom and avoid the outgame NameColorizing share at the same time.

Heckler Spray:

--- Quote from: Amrok on September 03, 2010, 04:46:52 pm ---I dont think the goal is in a pker/anti-pker balance.
But only to have more consistent ingame factions than before
(where ingame factions were essentialy big teams depots)

This way is a good one for the server life, objectively.
But being able to have more than 2 color to manage his contact was very nice (to not say "a need" for a big squad).
With a ingame color-choice interface, we could keep the management-freedom and avoid the outgame NameColorizing share at the same time.

--- End quote ---

Like someone said before, Big Factions will stay Big Factions, it won't change this aspect. They just have to register at the same base.
It just gives a hard time for people who don't shoot at first sight, because it impossible to share his red list with your mates, and really difficult to tag every "raider" you encounter, you can't identify them, especially when they have numerous alts.
On the other side, "raiders" don't have this kind of problem, they shoot at everybody except their mates.
Look : all the Northern towns are damn empty.

Haraldx:

--- Quote from: Heckler Spray on September 03, 2010, 05:52:06 pm ---Look : all the Northern towns are damn empty.

--- End quote ---

Towns? Yes. Around towns? Full of PKs especially around VC and Gecko. If you want to safely mine, you have to take 3 blocks to the right if you want to come out alive from the Gecko mine. Then it all depends on your further way. If you have to travel south, then its recomended that you don't go back those 3 blocks to the left, but just keep walking straight.

zubrowka:

--- Quote from: STALKER on August 31, 2010, 03:24:19 pm ---how work traits chem reliant and chem resistance now?

--- End quote ---

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