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Changelog 30/08/2010 and Server Wipe

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reiisn0tmyname:

--- Quote from: Haterade on August 31, 2010, 10:13:15 am ---wow, i try go somewhere, then get enc and die... respawning same place ALL the time

--- End quote ---
Yea that's really annoying, they need to make traveling much faster or be able to have a choice where you spawn after you die.

hejmr:
"Unannounced" quite fast wipe => no or less whining.
Good job this time  8).

maszrum:
wow, cars are awesome
but there is one problem - geting dmg to fast and i have problem with repair

kraskish:
lol this is funniest wipe so far for me.

All I can say is that dying will be faster, encounters harder and more frustrating because of high occurrence and slower speed. Wow. I just couldnt think of anything worse than raising damages of weapons while keeping the same HP levels or improving armors which would make the game longer in PvP and instant death free in random encounters like rogues, marauders, raiders...

GroeneAppel:

--- Quote from: Solar on August 31, 2010, 01:44:14 pm ---XP will be reworked so that critters give appropriate XP for their stats (using an equation to auto generate it).

--- End quote ---

Is there any shared exp system coming? where the xp you get is based on the damage you do? This would really and I mean really improve the gameplay, since
if two player fight a critter together they both get a deal of the xp making it much more fair and usseful to team up.

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